Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
 This topic has been pinned, so it's probably important
Trindall  [developer] 10 Dec, 2021 @ 6:57am
-- Bug reports --
If you've found something that should work differently or doesn't work at all then post it here and I'll see what can be done.

Easy bug fixes can be done quickly but others may be prioritized behind feature development.



Bug List:

Current
  1. Lab Rats Gearloc mats overlap or don't work well in a 4 player game.

Resolved
  1. Stanza's mat artwork link broken
  2. 1 point health chip artwork link broken
  3. Items get locked while still in the air
  4. Can't load image for the tyrant selector numbers 3, 4, 5, 9 and 17
  5. Fixed bad URL for a whole deck worth of tyrant cards that would show up as blank
  6. Fixed bad URL for a range of chips that would show up as blank
  7. Increased duration before locking health and baddie chip stacks since they would float in the air if the artwork didn't load in time.
  8. Randomize buttons for Gearloc selectors can allow duplicate Gearloc selections..
  9. Encounter cover card can sometimes fall below the surface of the encounter deck
  10. Chip models are not fully centered and cause trouble when playing on the Undertow battle mat due to each space being so close to each other. Needs a rework of the model used for the chip and an update to all affected chips.
Last edited by Trindall; 27 Dec, 2021 @ 11:56am
< >
Showing 1-15 of 143 comments
[SiN]Rabbit 11 Dec, 2021 @ 9:38pm 
Picket mat spawned in raised above the table and was locked there.
Last edited by [SiN]Rabbit; 11 Dec, 2021 @ 9:38pm
[SiN]Rabbit 11 Dec, 2021 @ 9:41pm 
The chips, I THINK they are health chips(because they're not the baddy chips) spawn without a working image/mesh file. (When trying to manually load this file via my browser, steam reports it as "file not found") [Note: Age of Tyranny + 40 Days in Daelore selected for Baddies + Encounters, with base+Undertow Loots]
Last edited by [SiN]Rabbit; 11 Dec, 2021 @ 9:52pm
[SiN]Rabbit 11 Dec, 2021 @ 9:42pm 
All the chips not above the battle mat, and not on the adventure mat, are floating. As are the counters: https://i.imgur.com/i3b8WCg.jpg [Note: 40 Days in Daelore selected for Baddies + Encounters, with base+Undertow Loots]
Last edited by [SiN]Rabbit; 11 Dec, 2021 @ 9:47pm
[SiN]Rabbit 11 Dec, 2021 @ 9:45pm 
On first-load there is a Gearloc mat-error where there is a missing image. This is the immediate first-load issue: https://i.imgur.com/KSAjrjY.jpg
Last edited by [SiN]Rabbit; 11 Dec, 2021 @ 9:46pm
[SiN]Rabbit 11 Dec, 2021 @ 9:50pm 
Stanza Mat is missing an image.
[SiN]Rabbit 11 Dec, 2021 @ 9:51pm 
Gasket, Ghillie, Tink, and Stanza mats all float above the table.

Also, the back-side of their sheets all float above the table.
ColColonCleaner 12 Dec, 2021 @ 11:28am 
There is a missing image when trying to load the mod.
http://cloud-3.steamusercontent.com/ugc/1747953112650016661/F1F8B1B2B40F8C86449F6318067A2ACB9E55AE92/
You probably have it cached locally so don't see that it's missing.
Trindall  [developer] 12 Dec, 2021 @ 12:55pm 
Thank you two for letting me know about these issues.

I've verified that the image URL for Stanza and the 1 point health chip was bad. I've updated these two and they should be good now.

I've increased the time the scripting waits before locking items to the table which should prevent them from being locked while still in the air.

If you still see any issues with these or find new ones just let me know.

Bugfix:
  • Updated Stanza mat image reference to be a valid image
  • Updated health chip image reference to be a valid image
  • Increased the wait time to lock objects to the table.
ralterma 12 Dec, 2021 @ 7:31pm 
Thanks for doing this!! I am getting an image error on tyrants 3, 4, 5, 9 and 17.
Trindall  [developer] 12 Dec, 2021 @ 8:47pm 
Thank you for the bug report. I've uploaded a corrected version that has new links for the artwork links used in the tyrant selector.
[SiN]Rabbit 13 Dec, 2021 @ 4:26am 
"Random" gearloc allows picking 4 copies of the same gearloc / multiples
[SiN]Rabbit 13 Dec, 2021 @ 4:59am 
Days Counter, and Progress Point counter, both spawn in floating still.

The stack of infinite-chips for health still lacks an image, and spawns floating.

Ghillie's minions lack images. Also true for Tink and the Labrats.

Gasket's main token is missing. Dart's main token is missing. Boar'D is present. (Also, Gasket's tray is named "Gaskey")

The back-side of the gearloc sheets still spawns floating. (Not sure why, they come out floating whereas the front side come out on the table) (Update: This might be a "first load" issue. This may be true for other "floating objects" issues., like the infinite-chips for health)

There are 3 items in "Build a Tyrant" that are missing images. (9), (16), and (19) when searching.

Locgear is mostly blank. Everything but the Chip and the Die. (1) to (7), as well as (9) are missing when searching.

Blobulous is missing 3 cards, (1), (11), and (12)

Amanight is missing 3 cards, but it's the first three when looking in his container, (1), (2), and (3)

Oxide is missing 3 things, (6), (9), and (11) when searching his container.

Kollossum is missing 1,2 and 5

Goblin King is missing, 1, 2, 3, and 5

Gendricks is missing 1, 2, and 5

Drellen is missing 1, 2, 3, and 5

Nom is missing 9, 10, 12, and 13


Oh, and I'd spread the rulebooks out, too. It's visually pleasing, but there's no way to flip through any of them but the top, unless you use the "pop to screen" function.
Trindall  [developer] 13 Dec, 2021 @ 7:34am 
I really appreciate your diligence in testing all the small bits of the mod.

I've found that I can disable mod caching and reproduce all of the issues that you listed.
The floating chip stacks and reference cards are a first time loading issue, in as much as if the image artwork hasn't loaded yet the object remains floating. Then I end up locking it in place and it stays in the air.

I've increased the lock time for these floating objects to 10 seconds, up from 2 - 2.5 seconds and the artwork is correctly loading with 4 - 5 seconds to spare. I tried to give a lot of time for those who have slower internet connections but I'll need to wait for more bug reports to know if this is long enough for everyone.

The missing card images all relate to a whole deck of cards that had the URL go bad. (I don't know what caused this to happen yet.) I've been able to replace all of the cards using the bad URLs with good URLs.

The missing chip images is the same issue, a whole batch of chips that reference the same source art file had a bad URL. I've replaced the bad URL of the affected chips with good URLs.

I agree on the TMB rulebook placement. Lately I've mainly used the pop out to screen option but for anyone wanting to browse on the table the original placement isn't good.

The location on the table isn't final as I think I'll need to re-arrange these bits once I add in the artwork and decorations.
Trindall  [developer] 13 Dec, 2021 @ 10:57am 
I've also resolved the randomize buttons on the Gearloc selectors allowing duplicate Gearloc selections.
[SiN]Rabbit 13 Dec, 2021 @ 7:17pm 
:chefkiss: but I don't have a chefkiss emoticon.

I'm glad to get all the problems patched up! Anything beyond those will surely just be scripting issues.

The only other issue I've experienced is that I can't select Undertow encounters, but I suspect that's because of me using a core-game Tyrant.

Also, I can't select anything but "Single tyrant", but I imagine that's just the script not being set up for more than that.
< >
Showing 1-15 of 143 comments
Per page: 1530 50