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You absolutely can make a Korean version of the mod. Feel free to copy the mod and do whatever you'd like.
I apologize in advance for the messy state of the scripting though. If you have questions about anything just let me know.
No problems at all. The Lab Rats do a lot of things differently and it is easy to miss some of the rules.
That is the correct behaviour. The stat die, skill die, active, def and staging are dice should all remain in the same spots with just the Lab Rat's chip and health chips switching out.
Are you finding a case where the mod is not doing this?
Please try again and see if this is still doing the bad thing for you when playing as the red player.
I could make this reproduce all the time if I was the red player and there were four Gearlocs deployed to the table. But the red player would work just find if there were two or one Gearlocs placed on the table. This looks like another wonky issue with TTS and I think I have a workaround to get this working in all cases.
I pushed a fix to the mod but I would appreciate any feedback you might have.