Tabletop Simulator

Tabletop Simulator

156 ratings
Too Many Bones: Trove Chest Edition [COMPLETE]
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File Size
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Updated
7.363 MB
9 Dec, 2021 @ 8:01pm
19 May @ 9:55pm
189 Change Notes ( view )

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Too Many Bones: Trove Chest Edition [COMPLETE]

Description


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Want something added or done differently? Post it here



Game Description
You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to defeat them. Draw daily encounters filled with tough decisions and battles as you make your way to the Tyrant’s lair. Discover powerful Loot and Trove Loot to help you on your way. Build your character and unlock new dice to roll as you take down unique Baddies, each with their own special abilities and traits.

Too Many Bones is created by the amazing people at Chip Theory Games
Chip Theory Games[chiptheorygames.com]
Gameplay content
  • Too Many Bones
  • Too Many Bones: Undertow
  • Too Many Bones: Splice and Dice
  • Too Many Bones: Unbreakable
  • The Automaton of Shale
  • 40 Days in Daelore
  • 40 Waves in Daelore
  • 40 Caves in Daelore
  • Age of Tyranny
  • Rage of Tyranny
  • All Gearlocs

Additional content
  • The Gearloc Child
  • Tink bot chips
  • Ghillie companion chips
  • Promo: Trollin' 4 Fools
  • Promo: Book of Secrets
  • Promo: Box of Endless Adventures
  • Promo: Magnetic Bone Key
  • Promo: Forbidden Gems
  • Promo: Future Back Injury
  • Promo: Ace in the Troll
  • Promo: Riffle's Jokers
  • Promo: Crossover Loot pack

Automation
  • Standard game setup
  • Undertow campaign game setup
  • Age of Tyranny campaign game setup
  • Automaton of Shale game setup
  • Nobulous Apprenticeship Program setup
  • Scouting 1/5/20 point baddie stacks
  • BQ setup, auto-shuffle and return of discarded baddies when running out in the Active Stack.
  • Baddie setup to the Battle Mat
  • Dart mat flipping and scripted Dismount button to ease separation of the chip stacks when Dart is riding Boar'd
  • Lab Rats mat and chip stack movement
  • Break Keeper challenge
  • Encounter cover card
  • Day counter chip rotation
  • Adventure Mat tracking bead automatically set when increasing the Progress Point tracker
  • Tink selector die rotation
  • Health tracker max health auto adjustment
  • Baddie and Gearloc health tracker that will keep the health chip stack updated to match the current health
  • Health tracking indications have a selectable viewing angle of 0, 45 and 90 degrees
  • Static's Knuckle Duster are automated to insert into Baddie Chip stacks
  • Carcass has automation for Troll Call skill and support for an Encounter Discard Pile.
  • Reset Status dice or each Gearloc Atk/Def dice
  • Auto-cleanup of Atk/Def dice on demand as well as a reset Skill Die function when finishing an encounter
  • Unbreakable Darkness automation
  • Unbreakable Battle Mat lava chip movement
  • Carcass mechanic automation

3D models
  • Trove Chest
  • All chips
  • All mats
  • Gearloc trays
  • Tyrant trays
  • Dice/Chip trays
  • Card tuck boxes
  • Game boxes for all TMB content
  • Control 'Ur Roll dice rolling tray

TTS Configuration note:
For best results while playing the mod, use the TTS setting -> Physics = Full TTS.

This mod works best when TTS physics have been turned on completely. Symptoms of having TTS physics set to to a less than full value: Placing a Stat die in a Gearloc mat's Health slot doesn't increase the Gearlocs max health in the health counter. Decreasing health on a Baddie or Gearloc leaves the chip stack floating in the air.

To set the physics value go to Options -> Physics -> Physics and set it to "Full"

General
I had a lot of fun making this mod so that I could still play with my friends once we were no longer able to meet in person to play the physical game due to pandemic style quarantine. This mod has a lot of content and if something is not working right let me know and I'll do what I can to fix it.

- I've redone nearly all artwork for the game assets though there are still some re-used bits from the excellent mod made by Minion Number Q.
- All the scripting in the mod is new
- With the exception of the Gearloc dice tray the rest of the 3D models in the game were made by me though they are very simplistic.

Credits
  • This mod was is a labor of love for the Too Many Bones game system created by Chip Theory Games. Thank you CTG for your dedication to making the best game experience possible.
  • Gearloc Summary cards created by honkahonk from the BGG community. Thank you for letting me use your excellent work. Find the latest version of these summary cards here: https://boardgamegeek.com/filepage/259903/gearloc-summary-cards
  • Thanks to assistance from members of the BGG community I've received a number of updated quality artwork and better coding solutions to use in the mod.
  • Thanks to Minion Number Q for their implementation of the game. (Too Many Bones - Scripted Player, Campaign and BAT Setup (Complete up to 2020)) This was my starting point in making this mod.
  • 3D model for the Gearloc dice tray created by FinneganFalco and is available for 3D printing. (TMB Gearlock Dice Tray v2[www.thingiverse.com])
  • I'm using modified code from the Stats Counter uploaded by Baobots. Thank you for creating that counter mod.
  • I'm using a version of Mr. Stumps Yet Another Roller that I've modified for use in this mod.

Popular Discussions View All (12)
143
9 Apr @ 6:41am
PINNED: -- Bug reports --
Trindall
73
9 Feb @ 7:29am
PINNED: Requests
Trindall
0
1
9 May, 2023 @ 6:37pm
PINNED: --How to use the mod--
Trindall
231 Comments
가입 24 Jun @ 6:33am 
Thanks Trindall.
Trindall  [author] 23 Jun @ 9:18am 
@가입
You absolutely can make a Korean version of the mod. Feel free to copy the mod and do whatever you'd like.

I apologize in advance for the messy state of the scripting though. If you have questions about anything just let me know.
Trindall  [author] 23 Jun @ 9:15am 
@hanul
No problems at all. The Lab Rats do a lot of things differently and it is easy to miss some of the rules.
가입 23 Jun @ 7:19am 
Can I make a Korean version of this mod?
hanul 23 Jun @ 6:54am 
Oh, that's what it was supposed to be, sorry
Trindall  [author] 23 Jun @ 6:27am 
@hanul
That is the correct behaviour. The stat die, skill die, active, def and staging are dice should all remain in the same spots with just the Lab Rat's chip and health chips switching out.

Are you finding a case where the mod is not doing this?
hanul 22 Jun @ 9:54am 
When using lab rats, tagging in does not change the position of the dice, except for the chips.
Kitsune 31 May @ 1:34am 
I haven't been able to reproduce the issue after your fix, looks like you got it! Thanks a lot, your mod's one of the best around.
Trindall  [author] 20 May @ 6:12am 
@Kitsune
Please try again and see if this is still doing the bad thing for you when playing as the red player.

I could make this reproduce all the time if I was the red player and there were four Gearlocs deployed to the table. But the red player would work just find if there were two or one Gearlocs placed on the table. This looks like another wonky issue with TTS and I think I have a workaround to get this working in all cases.

I pushed a fix to the mod but I would appreciate any feedback you might have.
Kitsune 18 May @ 2:15pm 
It's persisted through reboots. In my attempts to troubleshoot, I've found it happens reliably when I am the first player in the furthest left seat in a three or four person game. If I'm in one of the other seats or in a one or two player game it doesn't occur, though if I move to the left seats in a lower player count game it happens again.