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Fire Uprising (Fire heavy strike) and Riptide (Water Heavy Strike) give you an elemental field of their element. For Riptide, it is done via a fleeting card that you will have to use each turn (simpy adding the buff like the fire field result in the antipodes canceling the field of the echo)
A number of skil then can "combo" with the field, granting effect. Due to imitation in both how the game work and my knowledge, there is only two type of effect, one of them being tied solely to Comet.
The list of skill that can combo with the field
Flame Uprising->Water Field: Heal 10 Hp
Earthen Vortex->Water Field: Heal 10 Hp
Magnetic Wave->Water Field: Heal 10 Hp
Polaric Leap->Water Field: Heal 10 Hp
Those Combo are meant to reward you for planning your turn in advance, instead of randomly mashing the same skill.
Memorize the effect of the more effective card and plan ahead your combo. Do i need only damage this turn ? Fire+Air or Fire+Earth will be your choice. Did i got badly mauled last turn and i need to heal ? Water+Earth. Lot of flyer in the field ? Air+Water. The list goes on, the ebst way is to experiment and learn.
As stated in the tooltip (that abomination of a tooltip), the Warpblade WILL spam your hand upon use. Be sure to have sufficient room to receive the five card, or you will lose them for that turn ! In the same vein, Wreathe self (your ultimate) craft five card for you to use, so make room in advance before using them.