Erannorth Chronicles

Erannorth Chronicles

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The Magus, a Mystic archetype
   
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26 Nov, 2021 @ 8:21am
11 Dec, 2021 @ 8:02am
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The Magus, a Mystic archetype

Description
I'm the elements incarnate!
Add the Magus, a full sub-class for the mystic designed around weaving the element together to lay waste to his ennemy.

Thematically, the Magus is akin to a jack-of-all-trade, master of none. While he can (and will probably) hit hard when properly builded, the lack of access to bypass status immunity (with the sub-class alone) and the mean of further boosting a single (or two) element like a truly dedicated sub-class means that the Magus can struggle against really tough ennemies. Instead, the Magus will overcome those difficulty by virtue of the sheer amount of flexibility of his unique way of playing.

This is my first time doing a mod as ambitious for Erannorth (first time in fact) so oddities, typo and out-of-whack balance is to be expected. While i playsted it a bit and didn't encounter game breaking bug, in the end i'm alone for both the balancing and polishing, so be constructive if you want to help.
And just in case, yes, this is totally inspired by the Weaver of Guild Wars 2.
Popular Discussions View All (2)
4
27 Feb, 2024 @ 9:24am
Bugs and Feedback
Okiti
1
26 Nov, 2021 @ 7:01pm
Gameplay and Informations
Okiti
3 Comments
DeNarr 27 Feb, 2024 @ 7:40am 
So, I like the idea behind this character, but I did notice something odd. The magus seems to want to use all 4 elements, but being based off the mystic they don't actually have any access to geomancy.
Okiti  [author] 26 Nov, 2021 @ 11:37pm 
I just Dropped a (relatively) minor but critical patch to adress an important issue that... escaped me until now (i have no excuse), check the patch note for more details
The crux of it was that the Warpblade tended to spam your hand with non-discardable card. That would lead to an overloaded hand at the end of turn, preventing you from drawing more conventional card from your deck.
While i initially wanted to stop constantly do minor patch, this one seemed important enough to me that it warranted an update ASAP.
Also, apologies to those who could have started a game and are now stuck with an unusable equipment. You should either restart a new game, or use the Modder's Shell to give yourself the appropriate sword. If you don't know how to use it, check the AWESOME modding guide wrote by Raven himself for Erannorth Reborn (both game use the same engine so the modder's shell is the same)
Okiti  [author] 26 Nov, 2021 @ 7:13pm 
Also, while looking back with some sleep under my belt, i realised that i may have been too conservative about translating the Weaver faithfully from Guild Wars 2, instead of trying to take advantage of the uniqueness of Erannorth chronicles and his unique gameplay.
For the time being, i will leave it as it is, to collect feedback and properly test things. But in the future, i will probably come back and revisite/expand different aspect (the elemental field for exemple could use more effect, or could completely get shelved depending on how fun/usefull/clunky it is)