RimWorld

RimWorld

A Rim Reborn - Core
This topic has been locked
can't start a world
https://pastebin.com/pWEsVzUc here is the full error log will see if i can narrow your search a bit more it seems to be something about cerulean tanks for the gravship
< >
Showing 1-6 of 6 comments
Korvon 9 Sep @ 2:14pm 
https://gist.github.com/HugsLibRecordKeeper/8d68c703034c1f99518b18988796e1a3 this seems to be another log variation will try to get more on point

XML error: Could not find parent node named "FuelTankBase" for node "ThingDef". Full node: <ThingDef ParentName="FuelTankBase"><defName>ARR_GravshipCeruleumTank</defName><label>small ceruleum tank</label><description>A ceruleum storage tank that supplies fuel for thrusters on a gravship.</description><graphicData><graphicClass>Graphic_Multi</graphicClass><texPath>ARimReborn/Things/Buildings/CeruleumTank</texPath><drawSize>(2, 2)</drawSize></graphicData><statBases><MaxHitPoints>200</MaxHitPoints><Mass>30</Mass><Flammability>1</Flammability><Beauty>-10</Beauty><WorkToBuild>2000</WorkToBuild></statBases><size>(2, 2)</size><costList><Steel>120</Steel></costList><researchPrerequisites><li>BasicGravtech</li></researchPrerequisites><comps><li Class="CompProperties_Refuelable"><fuelCapacity>250</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>250</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>ARR_Ceruleum</li></thingDefs></fuelFilter><fuelLabel>Ceruleum</fuelLabel><fuelGizmoLabel>Ceruleum</fuelGizmoLabel><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle><canEjectFuel>true</canEjectFuel><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlInheritance.GetBestParentFor_Patch1 (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlInheritance.Resolve_Patch1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Korvon 9 Sep @ 2:15pm 
and also this line

Config error in ARR_GravshipCeruleumTank: Beauty stat base is defined, but Things of category None cannot have beauty.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&)
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Korvon 9 Sep @ 2:16pm 
o and this one

Config error in ARR_GravshipCeruleumTank: has null thingClass.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&)
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.ThreadPoolTaskScheduler:TryExecuteTaskInline (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.TaskScheduler:TryRunInline (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:InternalRunSynchronously (System.Threading.Tasks.TaskScheduler,bool)
System.Threading.Tasks.Task:RunSynchronously (System.Threading.Tasks.TaskScheduler)
System.Threading.Tasks.TaskReplicator/Replica:Start ()
System.Threading.Tasks.TaskReplicator:Run<System.Threading.Tasks.RangeWorker> (System.Threading.Tasks.TaskReplicator/ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>,System.Threading.Tasks.ParallelOptions,bool)
System.Threading.Tasks.Parallel:ForWorker<object> (int,int,System.Threading.Tasks.ParallelOptions,System.Action`1<int>,System.Action`2<int, System.Threading.Tasks.ParallelLoopState>,System.Func`4<int, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func`1<object>,System.Action`1<object>)
System.Threading.Tasks.Parallel:ForEachWorker<System.Type, object> (System.Collections.Generic.IList`1<System.Type>,System.Threading.Tasks.ParallelOptions,System.Action`1<System.Type>,System.Action`2<System.Type, System.Threading.Tasks.ParallelLoopState>,System.Action`3<System.Type, System.Threading.Tasks.ParallelLoopState, long>,System.Func`4<System.Type, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func`5<System.Type, System.Threading.Tasks.ParallelLoopState, long, object, object>,System.Func`1<object>,System.Action`1<object>)
System.Threading.Tasks.Parallel:ForEachWorker<System.Type, object> (System.Collections.Generic.IEnumerable`1<System.Type>,System.Threading.Tasks.ParallelOptions,System.Action`1<System.Type>,System.Action`2<System.Type, System.Threading.Tasks.ParallelLoopState>,System.Action`3<System.Type, System.Threading.Tasks.ParallelLoopState, long>,System.Func`4<System.Type, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func`5<System.Type, System.Threading.Tasks.ParallelLoopState, long, object, object>,System.Func`1<object>,System.Action`1<object>)
System.Threading.Tasks.Parallel:ForEach<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>,System.Action`1<System.Type>)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Korvon 9 Sep @ 2:17pm 
and last but not least this the rest of it just seems to be repeats but these are the red errors

Config error in ARR_GravshipCeruleumTank: has components but it's thingClass is not a ThingWithComps
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&)
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Korvon 9 Sep @ 2:37pm 
can nuke this thread issue was bein' a dummy and not personally inspecting my load order for oopsies
Aelanna  [developer] 9 Sep @ 2:38pm 
No worries! For anyone else who comes across this error, this results from Odyssey being incorrectly loaded after mods by mod managers such as RimPy. Moving Odyssey back up with the rest of the DLC should fix this issue.

Closing this thread, please feel free to open a new one if you encounter any further issues!
< >
Showing 1-6 of 6 comments
Per page: 1530 50