Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I get that, I was more meaning **IF**.
I know it would take a LOT of work to update each one to Biotech's gene system.
It was an example.
i dont think it works that way.
flowing Aether is NOT a Gene. the characters are all baseline and thus biotech Genetics don't work
Also, is it possible to give Flowing Aether to non Eorzean races? Maybe using Biotech's gene system?
Keep up the great work~
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3230465110
Also aether network has some bugs. thanks and sorry for bothering
Not elegant, but it allowed me to adapt my game and keep playing, with no apparent issues 20+ hours of play later.
-Job system is good, i needed to install Drafted Auto-Combat which made it feel even better.
I suggest adding it as a suggested mod.
-You have ways of making power different than the main tech but you require electricity which kind of defeats the purpose forcing you to go into the main research tree before this.
-The end of the tech tree is pretty early... like no ability to restore body parts, no larger power sources, no endgame armors/weapons
-You have a lot of different ways of making crystals but you really don't need many because you are given a lot at the start and then you have to eventually remove your old crafting benches for linked ones which then you mostly remove any need for crystals and you only need to make a few ones for crafting a few items.
-Potions feel weak and there are a lot of single researches for all of them + plants.
Yes but like power you also have gem burners, wood power and other things you can put inside to automatically make power with just a bit of fuel. Yes I know i can use the spots inside but if doing that why not have a version of the collector that i load with crystals that overtime make more. or at least a crystal contaminant that allows me to put crystals i made inside to go into the network like a chem generator. Burn fire get fire but lightning get lighting. This way if you have no "outside" at all on your map you can still make use of this.
@arandor I know but you missed where i said a ship or car. Have oddisy can't do it. you are on the world you will have a base or you will not be able to use the stuff as well.
I hae a quick quesiton though. To use alot of stuff you need "flowing Aether" on a pawn. So its soft locked to this mod.
Is there a way to give FlowingAether to a pawn not in the FF setting? Like making a trait, or a brain link for it? Or a ritual to attune to Aether?