Gloomhaven

Gloomhaven

Three Spears
kennyzxc  [developer] 16 Nov, 2021 @ 10:17am
Balancing
Please give feedback if you think something is to strong or weak. I look at everything even if I don't respond to you directly I am a college student and mod on my free time.
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Showing 1-1 of 1 comments
kennyzxc  [developer] 1 Dec, 2021 @ 11:23am 
The reason why the potion was nerfed in the first place was because of an infinite loop strategy that the quarter master can do with the potions. Since the quartermaster can refresh one of his small items at level one With "scroll of recall" stamina potions are the best option. You can keep looping the minor stamina potion with this to some great effect but it isn't broken yet because you can still lose out on the loop cuz your only breaking even for the cards you played, 2 cards for 2 cards. so your only getting an extra turn. When you level up and get your perk to refresh any item meaning consumed as well if you get that in a turn you didn't already refresh the minor stamina potion then your getting 2 whole turns your breaking even effectively giving the quartermaster a hand size of 11 instead 9 for that turn. once you hit level 2 and pick up "Reforge" for its bottom to get 2 discards back then this becomes broken. Because you can loop minor stamina potion into "Reforge" and then get minor stamina potion back with "Scroll Of Recall" and if you get you refresh modifier you can get even more value out of this when ever it comes up. Then when you get the major stamina potion you can effectively don't need to rest because you can constantly be netting so many cards and turns on top of you being able to refresh any of these items at will when your modifiers allow. thus you always use potions first then "Reforge" and "Scroll Of Recall" because you will eventually have 3 of the refresh modifiers in your deck and when ever you want to get them back Use one of the Quartermasters Large AOE skills "Catastrophic Bomb" or "Scroll of Blizzards". which almost grantees you hit all 3 of these if not at lest one because you will only have 12 cards that aren't rolling in your modifier deck if you don't get the Extreme Fortitude perk because "Catastrophic Bomb" can hit up to 12 target's and "Scroll Of Blizzard" Can hit 8.But then we get to the head items #17 Empowering Talisman and #45 Pendant of Dark Pacts that allow you to refresh consumed small items for consuming the head item. Small items which are hands down the most power items in the game, empowering talisman allowing you to 1 consumed small item and Pendant of dark pacts allowing you to get 2 but you also curse yourself. Complete Breaking all balance with turn efficiency if it wasn't before. He can refresh those to so it really doesn't matter in my opinion if you nerf the stamina potions because your only really hurt all the other characters in the game not really the quarter master. No matter what he will still get to this point with the nerfed stamina potions it just takes slightly longer because of the harder early game for this strategy. Nerfing an item because one character in the game can break it isn't Good in my opinion because he can break any item in the game because that how he was designed and play tested. The best way to fix this issue is to either Change the quartermaster which I did in my 3 spears mod or make any item that restores discarded cards permanently lost like the quartermasters solo item #141 Utility Belt so they cant be refreshed. These items would be #13 Minor Stamina Potion, #34 Major Stamina Potion, #69 Star Earring, and #95 Scroll of Stamina.
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