RimWorld

RimWorld

Niilo's QoL
Dropdown menu bugged for certain items, like this
Exception in Verse.Window.InnerWindowOnGUI: System.ArgumentException: The position of: 'Bedroll333856' was invalid: '(-1000, -1000, -1000)' when trying to get cardinals!
Parameter name: t
[Ref D5BB0255]
at NQualityOfLife.Utils.ZoneExtensions.MyCardinalNeighbourCells (Verse.Thing t, Verse.Map map) [0x00552] in <446c2697676c49449cbaf54c75151f22>:0
at NQualityOfLife.Comps.CompBedCramming.CountCrammedBeds (System.Boolean debugOnGUI) [0x00059] in <446c2697676c49449cbaf54c75151f22>:0
at NQualityOfLife.Comps.CompBedCramming.GetStatFactor (RimWorld.StatDef stat) [0x00029] in <446c2697676c49449cbaf54c75151f22>:0
at RimWorld.StatWorker.GetValueUnfinalized (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x00bf9] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler:Transpiler(IEnumerable`1 instructions)
- TRANSPILER VFETribalsMod: IEnumerable`1 VFETribals.StatWorker_GetValueUnfinalized_Patch:Transpiler(IEnumerable`1 codeInstructions)
- POSTFIX VFETribalsMod: Void VFETribals.StatWorker_GetValueUnfinalized_Patch:Postfix(Single& __result, StatWorker __instance, StatRequest req)
- POSTFIX rimworld.neptimus7.storytellerenhanced: Void StorytellerEnhanced.StatWorker_GetValueUnfinalized:Postfix(Single& __result, StatDef ___stat)
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x00043] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) [0x0007c] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at RimWorld.StatExtension.GetStatValue (Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) [0x00006] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at RelevantStatsInDescription.RelevantStatsInDescription.GetUpdatedDescription (Verse.BuildableDef def, Verse.ThingDef stuff, System.Boolean onlyAddition) [0x006f9] in <18190031c8364eaaaac146d8c67a40b9>:0
at RelevantStatsInDescription.Designator_Build_Desc.Postfix (System.String& __result, Verse.BuildableDef ___entDef, Verse.ThingDef ___stuffDef) [0x00012] in <18190031c8364eaaaac146d8c67a40b9>:0
at RimWorld.Designator_Build.get_Desc () [0x00016] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- POSTFIX WorldbuilderMod: Void Worldbuilder.Designator_Build_Desc_Getter_Patch:Postfix(Designator_Build __instance, String& __result)
- POSTFIX Mlie.RelevantStatsInDescription: Void RelevantStatsInDescription.Designator_Build_Desc:Postfix(String& __result, BuildableDef ___entDef, ThingDef ___stuffDef)
at RimWorld.ArchitectCategoryTab+<>c__DisplayClass22_0.<DoInfoBox>b__0 () [0x000ba] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
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Showing 1-6 of 6 comments
nikos  [developer] 23 Jul @ 4:09am 
Looks like maybe the bed cramming overlay is broken or somethying, try set bed cramming debuffs to off
Thanks, disabling the debuff fixed it for bedrolls
nikos  [developer] 23 Jul @ 10:54pm 
Im currently investigating and fixing this, it looks like a conflict with one of these mods:

(i dont know yet what)

- "Vanilla Expanded Framework"
- "Vanilla Apparel Expanded"
- "Relevant Stats In Description"
- "Vanilla Apparel Expanded — Accessories"

i will try to get a fix made as soon as i can
nikos  [developer] 23 Jul @ 10:57pm 
can confirm its a conflict with "Relevant Stats In Description"
not sure yet why, just posting status updates
Thank you for letting me know! I will disable that mod for now
nikos  [developer] 25 Jul @ 9:29am 
Latest hotfix partly solves this, it wont break the UI anymore, but you might get a couple of errors the first time you hover the beds
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Showing 1-6 of 6 comments
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