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Valor, Honor, Duty, Justice, Vengeance, Pride, Authority, Power, Influence, Guile, Perseverance, Vigilance, Peace, Fortune, Knowledge, Truth, Wisdom, Devotion, Family, Compassion, and Joy.
I can share a little bit about the traits they favor/disfavor since those are pretty much set in stone, but mechanical perks may be subject to tweaks based on flavor/balance/patches
Valor:
+Brave, Stubborn, Impatient
-Craven
Honor:
+Honest, Just, Stubborn
-Deceitful, Arbitrary, Fickle
Duty:
+Diligent, Humble, Impatient
-Lazy, Arrogant, Ambitious
Justice
+Just, Vengeful, Zealous
-Arbitrary, Forgiving
Vengeance
+Vengeful, Just, Sadistic
-Forgiving, Compassionate
Pride
+Arrogant, Ambitious, Wrathful
-Humble, Content
Authority
+Callous, Arrogant, Vengeful
-Humble, Compassionate
Power
+Ambitious, Wrathful, Impatient
-Lazy, Content
Influence
+Gregarious, Calm, Deceitful
- Trusting, Content
Guile
+Deceitful, Fickle, Arbitrary
-Trusting, Honest
Perseverance
+Craven, Paranoid, Deceitful
-Brave, Trusting
Vigilance
+Diligent, Patient, Paranoid
-Impatient, Trusting
Peace
+Forgiving, Honest, Trusting
-Wrathful, Vengeful
Fortune
+Greedy, Diligent, Gregarious
-Shy, Content
Knowledge
+Patient, Cynical, Shy
-Lazy, Paranoid
Truth
+Cynical, Honest, Just
-Arbitrary, Fickle
Wisdom
+Temperate, Calm, Patient
-Wrathful, Impatient
Devotion
+Content, Diligent, Zealous
-Cynical, Fickle
Family
+Compassionate, Forgiving, Chaste
-Lustful, Sadistic
Compassion
+Compassionate, Forgiving, Generous
-Callous, Sadistic
Joy
+Lustful, Gluttonous, Generous
-Chaste, Temperate
Distinction:
Favors: Arbitrary, Eccentric, Brave
Disfavors: Humble, Shy
In modern times these would be the disrupters of industry and society who pushes forth new ideas.
This new tradition will also serve as an alternative to Valor in emphasizing the Brave trait without diminishing Valor’s intentional specialty as the premier specialist tradition for war-focused dynasty. (Valor is the only tradition that can train off craven from children and exclusively so.)