Arma 3
Système de Contrôle Vocal AI Intégré
 Ce sujet a été épinglé, cela doit être important
Asaayu  [dév.] 26 aout 2021 à 11h15
Error Reporting Thread
If you have encountered an error while playing please take a screenshot of the error message you receive along with a description of what you were doing when it occurred and your Arma 3 RPT file for the session.

Information on how to locate your RPT file is available on the Bohemia Interactive Community Wiki[community.bistudio.com]

Thank you for your support!
Dernière modification de Asaayu; 25 déc. 2024 à 0h01
< >
Affichage des commentaires 1 à 15 sur 32
I've been unable to get the mod to work on the home version of windows, I tried to switch my speech language to English US but after looking into it, that appears to be a feature that is locked behind a £120 paywall for professional edition.

I don't think anything can be done about this problem but I mainly wanted to post here in case I may of gotten something wrong.
Asaayu  [dév.] 27 aout 2021 à 10h33 
@CrushFruits
Hmm strange, I'm also on "Microsoft Windows 10 Home" and I didn't run into any issues changing my speech language. Make sure you've downloaded the speech recognition package with the language and not just the keyboard layout and TTS voices. You might need to restart your computer for it to finish installing.
I've been running into an error whenever I use certain commands, Such as Prone, Get in, Sitrep, and a few others. The error is always the same:

'... select [count _voice_directory - 1,1]) |#| != "\" then
{
_voice_directory = _voice..."
Error Generic error in expression
Number,Object,Side,Group,Text,Config entry,Display (dialog),Control,Network
Object, Team member,Task,Diary record,Location
File ivcs\functions_f_ivcs\functions\player\fn_speak.sqf..., line 13
I run in some issues with "find cover":
Over Speech:
* I command two AI to find cover (2, 3 find cover)
* Me (#1) says a special Moce command for each AI
! but in the status bar the two AIs have not the red box with lines in the right field

If i command "take cover" over the menu, the AI will become the command from me "take cover" and in the statusbar there is a red box with lines and it stands "hiding"

Also to say "halt" or "stopp" to AI in Hiding (red box in status and "hiding"-Status active) does not stopp that behavior. Only to command stopp over the menu ist successful.
Dernière modification de Wetzer; 28 aout 2021 à 6h05
I commanded over menu the AI to stopp. Then i commanded over speech the AI to return to formation, but AI still in stopp.
Asaayu  [dév.] 28 aout 2021 à 6h47 
Wetzer a écrit :
I commanded over menu the AI to stop. Then I commanded over speech the AI to return to formation, but AI still in stop.
I think the commanders menu 'stop' overrides the scripted stop. So you'll need to tell them to regroup through the menu before they can be commanded again, nothing I can do since all that stuff is hard coded in the engine..
Asaayu  [dév.] 28 aout 2021 à 6h48 
Davis a écrit :
-snip-
Do you happen to know what voice those units/ your unit is using?
Asaayu a écrit :
Wetzer a écrit :
I commanded over menu the AI to stop. Then I commanded over speech the AI to return to formation, but AI still in stop.
I think the commanders menu 'stop' overrides the scripted stop. So you'll need to tell them to regroup through the menu before they can be commanded again, nothing I can do since all that stuff is hard coded in the engine..
Maybe you have to rejoin the the unit first "to Follow" the player again: (see doFollow and doStop)
Dernière modification de Wetzer; 28 aout 2021 à 7h17
Asaayu a écrit :
Davis a écrit :
-snip-
Do you happen to know what voice those units/ your unit is using?
I believe its set to British English as it's a 3CB BAF unit. However the voice lines are always delivered with an American Accent
Asaayu  [dév.] 29 aout 2021 à 13h17 
Wetzer a écrit :
If i command "take cover" over the menu, the AI will become the command from me "take cover" and in the statusbar there is a red box with lines and it stands "hiding"

This mod does not use that menu, so it can only replicate what that menu does, therefore many of the things such as the boxes lighting up and the text showing will not work the same since those are all handled by the engine.
Hello together,

when I use flanking commands, I get a message. Example for when I use "Flank right": "[IVCS_fnc_callback_input] Function 'flank_right_quick' does not have a text representation found in callback_input file."

It's basically the same message for "flank left" with the expected differences. ^^ Is that only on my end?
Edit to my previous post:
Same thing happens with "flank front" and "flank back" respectively.
Asaayu  [dév.] 3 sept. 2021 à 3h52 
@Ryudo Kaze
I've just updated the mod and it should fix that issue, repair the mod through the launcher and it will be fixed.
Asaayu a écrit :
@Ryudo Kaze
I've just updated the mod and it should fix that issue, repair the mod through the launcher and it will be fixed.
Works like a charm. ^^ Thank you.
Asaayu  [dév.] 6 sept. 2021 à 16h57 
Davis a écrit :
I've been running into an error whenever I use certain commands, Such as Prone, Get in, Sitrep, and a few others. The error is always the same:

'... select [count _voice_directory - 1,1]) |#| != "\" then
{
_voice_directory = _voice..."
Error Generic error in expression
Number,Object,Side,Group,Text,Config entry,Display (dialog),Control,Network
Object, Team member,Task,Diary record,Location
File ivcs\functions_f_ivcs\functions\player\fn_speak.sqf..., line 13
I forgot to mention but this issue should be solved now.
< >
Affichage des commentaires 1 à 15 sur 32
Par page : 1530 50