Arma 3
Integrated AI Voice Control System
499 Comments
ShiaLaBunion5 4 Sep @ 11:04am 
I cannot express how much I love this mod. I wish it was a little more comprehensive in the command list, but it is truly one of the greatest mods I've ever used.
Asaayu  [author] 26 Aug @ 5:55pm 
@bondiboi12
I've just tested on my own machine and it still works in Windows 11 v24H2. The Windows Speech Recognition Microsoft is referring to is the application they provide with Windows to allow you to control your PC with your voice, not the underlying functionality provided through .NET used by the mod.
bondiboi12 26 Aug @ 11:16am 
doees this still work as windows speech recog is outdated now instead win 11 uses voice access ?
Theoria 26 Aug @ 1:56am 
killing my self!!!!!!!
Zask 25 Aug @ 8:32pm 
Is this mod compatible with Antistasi ultimate, read some prior comments that suggested it might not be, have those issues been resolved?
Asaayu  [author] 25 Aug @ 3:40pm 
@Theoria
No, it uses the built-in speech recognition introduced with Vista I believe, so that won't be possible.
Theoria 25 Aug @ 11:30am 
Are you able to use an alternative to the microsoft speech recognition? I'm running this on XP x64 so i dont exactly have the ability to use the windows 10 speech recognition
Stachio 21 Aug @ 7:11pm 
this looks like peak arma 3 moding
Hotel_Tango722 21 Aug @ 9:52am 
this is fucking awesome
Asaayu  [author] 28 Jul @ 1:42am 
@SeelieKnight
The only tips I have is enabling "Recognize non-native accents for this language" in your Windows speech language settings, training your computer to understand your voice a couple of times, and ensuring you have the correct microphone set as the "Default communication device" in your sound settings.
SeelieKnight 27 Jul @ 7:57am 
Any tips on getting the system to recognize the unit-number prefixes better? For whatever reason, my setup is having major issues distinguishing numbers, like "3" becomes "30", "4" becomes "board", "5" becomes "fire", etc.
Suns 17 Jul @ 1:10am 
i see, but last i checked fire artillery is on vanilla, will there be update on this?
Asaayu  [author] 16 Jul @ 1:38pm 
@Suns
No, those are all heavy scripted sequences that don't have exposed commands to trigger them outside of the command menu.
Suns 16 Jul @ 7:15am 
are there voice commands for Rearm, Fire on my Lead, Throw Smoke, and Fire Arty at position?
Lucicain 16 Jul @ 3:20am 
I'm suggesting a new command, similar to a heal class command, could it be possible to have the AI get ammo refills by voice?pick up or use weapon on the ground ,something like that.
Asaayu  [author] 15 Jul @ 7:58pm 
@Lucicain
Yes, those actions don't have any exposed commands to trigger them from a script so they will need to be done manually either through the default communication menu or by hand.
Lucicain 15 Jul @ 6:05pm 
One question, are all tactical actions done by the player? It seems that it is impossible to achieve actions such as letting AI plant mines or plant explosives?
Picolino Rebaixado 12 Jul @ 4:03pm 
@Asaayu
You are an angel man, didnt realize that you need to say "as", you just made my playthroughs much more immersive and somewhat easier, everyone should give this mod a try.
Asaayu  [author] 12 Jul @ 4:55am 
@Picolino Rebaixado
I think the full phrase for that would be something along the lines of "3 get in that vehicle as gunner" if your specifying a specific vehicle and role
Picolino Rebaixado 11 Jul @ 4:42pm 
They can get in as a "random" role, but i cannot order X to get in as a gunner, if i say "3 get in that gunner" or similar it just doesnt recognize the role. I have checked the spreadsheet and have use pretty much all sorts of command lines trying to make get in.
Asaayu  [author] 11 Jul @ 3:53pm 
@Picolino Rebaixado
They should be able to get in as any role via something like 'X get in that vehicle', does text similar to that appear when attemping to get them in?
Picolino Rebaixado 11 Jul @ 2:43pm 
Not sure if its a bug, but i cannot order my units to get in a vehicle in a specific role (gunner, commander, driver).
Asaayu  [author] 4 Jul @ 6:42am 
@Vkayen:ReDЯuM
It should get auto whitelisted by battleye in a few days once enough people try to load it
Vkayen:ReDЯuM 4 Jul @ 1:55am 
DLL blocked by battleeye again
Jesion 27 Jun @ 10:38am 
creazy question /suggestion = is it possible to add comands from "action tab" (6). I know they are mostly context commands. It would be nice to have an option to order "Asamble UAV" so the AI with drone backpack assable it or "defuse that mine" so the AI with toolbox disarms it.
Da Old Man 18 Jun @ 5:15am 
ya, perhaps 2 version of this great mod? Your mod is great, pairing with his scripted command would be a perfect pair. Wishful of me perhaps.
Asaayu  [author] 18 Jun @ 12:43am 
@Da Old Man
Not exactly, since that would mean it'd then become required to use the mod.
Da Old Man 17 Jun @ 3:10am 
Is it possible to have this mod support Johnny Boy's SOG AI command ?
Asaayu  [author] 2 Jun @ 7:32am 
@J U S T
No, it uses Windows Voice Recognition which I don't believe is available on Mac OS
J U S T 1 Jun @ 9:38pm 
Will this work on MAC version of Arma3?
Kolloross 4 May @ 5:03am 
The mod gods must´ve heard me, most commands suddenly work now. The mods just seems to be really terrible at numbers, but i can live with that.
Kolloross 4 May @ 4:58am 
I can pass the test with ease with >90% but for some reason it barely functions in actual application. "1" somehow becomes "8" and "2" is recognized as "built" and so on. Below 5 percent accuracy for most things. I got the language pack installed, but it didn´t change a thing.
Asaayu  [author] 28 Apr @ 10:18am 
@LGameD3
There were plans for full audio localization, but currently they're on hold due to time constraints.
Asaayu  [author] 28 Apr @ 10:17am 
@Mr.White
I believe some people have tested Antistasi and there were some crash to desktop issues that occurred, I haven't had the time to fix them so they may still occur if you do give it a go.
Asaayu  [author] 28 Apr @ 10:16am 
@george droid
The speech recognition audio is designed to only recognize the phrases displayed to you on the screen. The main recognition engine has a much larger complicated grammar tree of possible options that it can recognize. You may need to enable "Recognize non-native accents for this language" in your Windows speech language settings, train your computer to understand your voice a couple of times, and ensure you have the correct microphone set as the "Default communication device" in your sound settings.
george droid 28 Apr @ 2:58am 
So the ingame speech recognition audio test recognizes what i say fine, but when i try to use it to order my ai around the phrases it pick up aren't even close to what i said, and it has 0-10% confidence on everything
is there a way to fix this
Mr.White 27 Apr @ 7:17pm 
has anyone tested this on antistasi?
LGameD3 27 Apr @ 12:23am 
Hello, the mods are great, they're genius, but there's a possibility of having them in French, it would be epic even at 50%.
hockeysauce 16 Apr @ 3:05pm 
yes had already checked that, thank you tho
Asaayu  [author] 15 Apr @ 5:28pm 
@hockeysauce
It should be working if you've got the right language pack installed. Try enabling the "Recognize non-native accents for this language" and see if that helps in anyway.
hockeysauce 15 Apr @ 4:29pm 
can anybody help me get this working?

I did the Windows voice recognition, and the in-game menu Speech Recognition Audio Test recognizes the phrases fine, I get all green with 95% confidence....

but then when I go to actually use the mod in-game the phrases and confidence don't even come close, at all

"3 on the deck" becomes "8 out out"

help, please
TheNameIsChestnut 5 Apr @ 2:38pm 
@Femboy Gaymer how did you get it to work on w11? my microphone is picked up with the speech test but i get an error everytime i try using it
Asaayu  [author] 8 Mar @ 8:33pm 
@Femboy Gaymer
Thank you for that :winter2019happyyul:
Femboy Gaymer 8 Mar @ 3:59pm 
If anyone else is wondering, yes it does work on Windows 11
If you're using another language then you'll need to download the US language pack from the settings but otherwise it 100% works.
Asaayu  [author] 24 Feb @ 5:43pm 
@MrKbw
I personally use windows 10, so am unable to determine if it will still work.
MrGanjaMan420 24 Feb @ 2:00pm 
"On Windows 11 22H2 and later, Windows Speech Recognition (WSR) will be replaced by voice access starting in September 2024. Older versions of Windows will continue to have WSR available. To learn more about voice access, go to Use voice access to control your PC & author text with your voice."

my system had voice access, tried for ages but i dont have WSR, will the voice access do or has this replacement from microsoft ruined the mod for me
Stekis 19 Feb @ 11:07am 
I get the following message when trying to start Arma 3 with the mod installed:

An error occurred when attempting to enable the speech engine. Object refrence not set to an instance of an object at IntergratedControlingSystem.SpeechEngineHandler.PttDown

The first time i tried using the mod it worked fine but from then i have been getting this message. Restarting does no help i tried reinstalling the mod too, then i thougt it was something with windows text to speach but i can't find anything. Help me! Please and thank you!
K.A.N.E.P.I.T.E 17 Feb @ 9:52pm 
The antistasi is coming on arma reforger,so we waiting this mod on it too
K.A.N.E.P.I.T.E 17 Feb @ 9:45pm 
im gona instal this mod on my Antistasi server,so many commands,can you add some Ai commands so thei change gears,pick up better weapons from dead body?
My gf thinks im playing with live ppl,when i say they ar Ai,she looks at me like on werdo :steammocking:
Glendening 17 Feb @ 9:13am 
@Redeyestorm
I believe it has been talked about a few times on the Antistasi Ultimate Discord. There is something about the AI changes made by Antistasi which cause mods like this one to do funny things or not work. They can also break Antistasi as well.