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W1K's Weapon Scaling
W1K  [developer] 5 Apr, 2022 @ 4:10am
Individual weapon tweaks Megathread
Normally, upgraded weapons should be slightly weaker or as strong as weapons of the same tier. If you notice any weapons scaling beyond what it should, or not enough, feel free to mention it here and I'll give it a look.
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Showing 1-9 of 9 comments
meow 4 Jun, 2022 @ 8:07am 
The Terragrim greatly outperforms the Arkhalis from even one or two tiers below it in many tiers. Their use time is nearly identical but the Terragrim's damage is consistently much much higher after scaling up.
W1K  [developer] 4 Jun, 2022 @ 11:13am 
Whlie I'm at it I pushed a real quick update to rectify this one. To be exact:

- Terragrim's scaling increased from 100% to 115%
- Arkhalis' base tier lowered from 9 to 7 and scaling increased from 100% to 110%

This was due to Terragrim greatly out-damaging Arkhalis because of the latter being a substantially weaker weapon for the tier it is in. Both of their scalings were adjusted to keep up with the Fetid Baghnakhs due to their similar uses as extreme close-quarter weapons.
meow 9 Jun, 2022 @ 5:09pm 
Vilethorn is comically bad no matter how high up you tier it. Chain knife is in a similar situation.
meow 11 Jun, 2022 @ 9:12pm 
Also, the boomstick does less damage than the shotgun at the same tier AND shoots fewer projectiles. I only even care about this because with a mod that adds gun reloading the boomstick becomes a double barrel shotgun and I like that a lot, but it's literally half as powerful as the shotgun so it's unusable as soon as you reach hardmode.
W1K  [developer] 12 Jun, 2022 @ 6:13am 
I don't know whether there's anything messing up with the values, but upon testing, Vilethorn scales faster than Vile Shard, and Chain Knife scale faster than Chain Guillotines. That usually means they deserve a nerf but I'm not touching them since they are already under-utilized weapons.
Boomstick has the exact same damage values as the Shotgun, at pretty much any tier I tested. Boomstick does shoot one less projectile but makes up for it by having higher firerate which leads to a very similar dps. However I did bump up Boomstick's scaling by a tiny extra 5% to help it keep up a bit better but I can't buff it too much without it escalating out of proportion.
meow 12 Jun, 2022 @ 7:56am 
Chain Knife might do more raw damage but it's slower and cumbersome and difficult to use properly. It's one of those weapons you only ever get once you've already found far better alternatives, not just in terms of damage but with better hitboxes and a less clunky use case.

There's a lot of weapons like that. And the upgraded version is actually more satisfying to use irrelevant of damage. My general thought was if these slower clunkier early game weapons were "overpowered" in terms of damage they'd still fall out of favor once the upgrade is found and giving them bigger damage numbers would actually make them viable within their tiers which is a bigger issue.

What I mean is why use the chain knife over the enchanted boomerang which is easier to get, stronger, faster and has better utility? Chain Knife is weak and sad and nobody has ever used it for more than five minutes.

That's my thought process anyway. I don't expect anyone to agree with me.
meow 13 Jun, 2022 @ 2:09am 
Tin weapons are dummy strong when scaled up, and the pearlwood sword also becomes comically powerful when scaled up.
meow 16 Jun, 2022 @ 1:51am 
The mace, for whatever reason, is RIDICULOUSLY strong when tiered up. We're talking three to five times stronger than any other melee weapon. At luminite tier it does something along the lines of 1500 damage and that puts even the zenith to shame. It puts the sniper rifle to shame. It makes the last prism look like a wand of sparking.
Gelehed 29 Jul @ 4:15pm 
Cool Whip's snowflake is completely unaffected by tier
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