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I have two requests, I hope that both are simple in nature and do not require substantial effort on your part to implement, should they align with your interests.
1. A config option to change the base tier of weapons. For example, one could set the base tier of the Muramasa to Gold (3). Effectively making all Muramasas start at Gold (3) tier when acquired. This would help a lot with runs that shift items around in progression.
2. Two in one here (since they go hand in hand), the option to disable the crafting of tier upgrades and the option to have them drop from the relevant boss in progression.
Once again, I thank you for this brilliant mod :)
BRO, YOU ARE A LIFE-SAVER!!!
You're looking for a mod called Weapon Fusion.
You craft a tier upgrade through the materials mentioned on the list, apply it to a weapon and the damage of the weapon will scale to that tier.
Post-moonlord tiers aren't possible because I calculate stuff out based on vanilla weapons for maximum accuracy. Calculating tiers is a lot of manual math, and including mods into the mix will throw the numbers off wildly.
Turns out the mod just needed to be manually recompiled, which confuses me because older APIs would do that automatically.
Anyway it should be working again.
--- Terraria.ModLoader.Exceptions.JITException:
In WWeaponScaling.Items.TierUpgrade01.AddRecipes, Method not found: ''Void Terraria.Recipe.Register()' ---
This is happening for tier upragdes 1, through to 14. Are you able to fix this?
P.S: Sorry for being blunt
P.P.S:I also don't know how to put an image in here so text is the best i've got