Barotrauma

Barotrauma

Lua For Barotrauma
2 fast patches did not help and still crashes
hello, I updated this one to version 1.0.47 from 1.0.44 and I stopped letting either the server or the single company.
I am attaching the server log, since I did not understand how to pull the log from the console in the text.
Apparently the More Level Content(MLC) mod is broken.

[SERVER] MLC D Set pirate spawn data
[01/31/2023 21:33:39]
[SERVER] MLC D Moving the ruins...
[01/31/2023 21:33:39]
[SERVER] MLC D Ruins spawn point: {X:164869 Y:-18587}
[01/31/2023 21:33:48]
Round ended.
[01/31/2023 21:34:27]
Client "Gleam9Fox" started the round.
[01/31/2023 21:34:27]
Starting a new round...
[01/31/2023 21:34:29]
[SERVER] MLC D Modified pirate spawn chance for diff 100 is 93.22502, base chance 100, offset -8.774975
[01/31/2023 21:34:29]
[SERVER] MLC D Modified pirate diff is 107.08125, level diff 100, offset 7.081255
[01/31/2023 21:34:29]
[SERVER] MLC D Modified chance for pirates to be husked is 10
[01/31/2023 21:34:29]
[SERVER] MLC D Set pirate spawn data
[01/31/2023 21:34:31]
[SERVER] MLC D Moving the ruins...
[01/31/2023 21:34:31]
[SERVER] MLC D Ruins spawn point: {X:283626 Y:-45462}
[01/31/2023 21:34:41]
Round ended.
[01/31/2023 21:35:14]
Client "Gleam9Fox" started the round.
[01/31/2023 21:35:14]
Starting a new round...
[01/31/2023 21:35:20]
[SERVER] MLC E Failed to place pirate outpost! Skipping...
[01/31/2023 21:35:22]
Round ended.
[01/31/2023 21:35:47]
Client "Gleam9Fox" started the round.
[01/31/2023 21:35:47]
Starting a new round...

I tried to take a photo of the console but I'm not sure if it will succeed
https://postimg.cc/t1cqLSv9
Last edited by ¤ S.T.E.L.S F.O.X ¤; 31 Jan, 2023 @ 11:29am
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Showing 1-12 of 12 comments
Himi 31 Jan, 2023 @ 2:41pm 
I do not have More Level Content mod and I get the same errors as the picture in the link above.
Evil Factory  [developer] 31 Jan, 2023 @ 2:44pm 
that error doesn't look like it has to do with this mod
It is possible to send an archive with mod version 1.0.44 to check if the problem is in an unexpected mod conflict or if this update broke something?
Evil Factory  [developer] 31 Jan, 2023 @ 2:56pm 
can you reproduce the error without the mod
No, because the mod that gives an error requires lua for its work. And I just checked the mod preset, which was running before the update. In this preset, I checked the effect of mods on the EK Stiletto Mk-V submarine (as it was, 30-60 FPS remained). So this is definitely a working configuration. But when I log in now, I have almost the same errors as in the first screenshot. After additionally checking the mods that I updated, I made sure that the only mod that I updated was lua. And I created the modlist itself on 01.31 at 11 am after updating all the mods. And for additional information, I added another screenshot. Google creates unexpectedly long image links.
https://lh3.googleusercontent.com/gwSp6XIreoOmKHc9WZhb_jsAkDoUWl9F7hWVwaofZ1xfXgpq3DVCNfVetmT-OgtQffL0rWhEbg7Inua2OGcyM90ihYSiC4IyJ5dqnWtnwzBVNMd2seWdMJcEppBzdJYH39nX0rulxcX3RjXDQyVqxbX7qsX-gSyjZL1cMZM6g_5SNWyH4SI1M-dw6Wyip-ZecCLlBjpArVqri4nllNBruj9_YJdDtVxP2IgrtK_XCCx2t3Gxgko4oqt8sKpr33MPniyMNGCKmWwQqbE0ydIZhAaaNcPaTM2ZkVkHhfRZn6nw9Cop5eRbLHcGYyavv-2tVVu6bKHC_umi-tiAcUuWkDsTEF_toz6RBqujlUSJ-NYWsILaB3aI0RoEvnnaGYSo4n5wbn-3lLpNX5WzfaVMHaqx13ZWYL1Ws49zS-lYeJ9Aum8U4ed24BwVeBt1lF5jFlb3m9x77wDi9E2O8mrYosVFi6-97-94_5qBRhQClabQXOdsa4f2ZP1dBl3N1XpvTglPOITjOYyAtStn07_DrB6GOJm0BMuZyN_5aUD5AtAQEDh7CVKHdaBxXHqHYKRpL1_K3CqGfJ0CDhe_2znIQtOBHWK5dCwG-ZvSa8T5-0_-6pBGscjSwpW8m-9EvI7SM9xEGvV5GnvQCu9ZU_ZI2jQUzzX9jYA_llDRxd-CjNlJDA8FoEyusoIHp191QbM-TVKzf7_ORa5HazM_iSAzpqe7Ga-w2qNfY46q24Ubvr5IwFM3TMNpnk1kD2wG6YDhSc7kGkSQoWnMA_yTmtq7ZcwWHKhXwAYDNb8r5EtgfwMJbaSHMCZrLU3LZiwbLMpDgapYDe5otSB5c6Vp1DzkkYLufDn5MsQIqQuBSHqgsInDGCGussgEafpIOxB_X_KP58AtKbx5dFh5CFiEnEwiHANucD71Ti7FzxXeLDUn8CqrO1tm=w903-h376-no?authuser=0
Summing up the tests, the only thing that has changed is the update of this mod. Now I'm gradually disabling mods trying to find the minimum configuration to cause the error.
My tests. I have achieved a stable launch, but it has a very strange condition. First, I remove mods that definitely cannot affect in any way, it gives an error like in the second screen. Then I remove 1 of 3 mods that adds new beacons and it helps. Of the three, I leave only him and everything works. I return all three back and it still works, but sometimes it breaks. Now I return the config with which I sent the second skinshot and everything breaks.
So I don't really understand what the problem is. A mod config that is broken has a chance to run normally, but now on a single broken config I can't run the saves that worked. That is, this is an error that may appear, and if the error occurs in the console, you need to restart the game and possibly cl_reloadlua. But the error may not appear, and for some reason it depends on the number of mods.
And yes, every time I restart the game and write cl_reloadlua in the console.
This is very similar to an overflow error. Since there are configs that do not work completely, there are unstable ones, and there are completely stable ones. And the difference in configs is only a dozen beacons. The mod that I started to suspect was AeonBeaconStations and in fact it turned out that it doesn't matter either it or the other two beacons mods. And this is the last message for the next ten hours. I need sleep to process the misunderstanding of the situation.
Okay, even though I wrote that the previous one was the last one, I will still throw off a stable config and an unstable one.
Left stable.
In the center in the picture, it may start normally, or it may not.
On the right, it has never started without this error in the console.
Yes, in the left config, I tried it with the Barotraumatic enabled and it started up. Whether this affects the error or not, I'm not sure. And yet I hope to be able to test the config with lua version 1.0.44

https://photos.app.goo.gl/5UVvV461AE89P4iZ6
Last edited by ¤ S.T.E.L.S F.O.X ¤; 31 Jan, 2023 @ 4:27pm
Evil Factory  [developer] 31 Jan, 2023 @ 5:23pm 
versions of this mod are attached to the respective barotrauma version, not much was changed since last update in terms of this mod, the bug you are experiencing is most likely vanilla
Last edited by Evil Factory; 31 Jan, 2023 @ 5:23pm
My game didn't crash when I hosted on the previous update. (Of today)
Last edited by Cultist ⁧⁧ ඞ; 31 Jan, 2023 @ 7:40pm
Yes, it really is vanilla. I just uninstalled the lua client and got the same error. Now I will try to understand what the problem is or wait for a fix in mods. Sorry for pulling by mistake that does not apply to this mod. And for some reason I didn't see the game update announcement yesterday.
Okay, after a few more tests, it turned out that the "Genes+ Revived and Expanded" mod was broken. The discussion can be deleted or simply blocked. Issue resolved. Sorry for starting the discussion without detailed tests. But for some unknown reason, yesterday I didn’t see an announcement in steam that Baratrauma was updated. And I thought that the problem is in the only updated mod.
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