RimWorld
[SR]Raid Extension
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Shadowrabbit  [geliştirici] 23 Tem 2021 @ 7:05
Bugs and issues with version 1.3
If you subscribe many mods. Plz create a collection and post url here.
< >
35 yorumdan 1 ile 15 arası gösteriliyor
So, I just accepted the deserter quest, and the loyalty squad showed up. Turns out, they immediately started poaching, and ran off. I do not think this is intended behavior.
https://gist.github.com/e3b9a05de17a3a4d18fae181b5f7e535 bug with poachers in 1.3, they just act as normal raiders.
Shadowrabbit  [geliştirici] 25 Tem 2021 @ 8:23 
@123nick:
I think it has been fixed. Thank you !
A bit of an oversight with the poaching raid, I have a separate mod that makes raiders spawn with animals as part of their raid. The poachers will then begin to just shoot their own dogs and carry them away as their prize. So perhaps make it so raiders won't poach animals owned by their own faction?
Shadowrabbit  [geliştirici] 25 Tem 2021 @ 17:02 
@Luigipunch:
XD. ok , will fix it.
https://gist.github.com/HugsLibRecordKeeper/bb8263e90b27683b90d5ad49d0313058
I've already reinstalled the mod but I still keep getting this error every now and then. It's related to the poachers. The same problem with @123nick. It's returning a NullReferenceException which I'm guessing was suppose to be the animal target. This error occurred during winter when there's little to no animals around.
Shadowrabbit  [geliştirici] 26 Tem 2021 @ 18:35 
@Nif:
thx, I found it. Will fix soon.
Shadowrabbit  [geliştirici] 26 Tem 2021 @ 21:54 
@nenemarista9700 @Yet Got @PetLoverSpy @123nick @Nif @DMRobG:
Hi guys, your problem has been fixed, if you encounter it again, you can remind me here.
Thank you for you help !
Shadowrabbit  [geliştirici] 26 Tem 2021 @ 22:43 
@Luigipunch:
I tried to fix it. If encounter it again, you can tell me here.
I just had a mechanoid poaching party, but instead of poaching they just wrecked all my buildings. I replayed the save. They don't seem to target an animal at any point, they just go for your walls or buildings and engage if you get in range.
Shadowrabbit  [geliştirici] 28 Tem 2021 @ 8:05 
@LtCrunch:
could you post log here? i really need it
This is the error code in the logs:

Exception while ticking lord with job SR.ModRimWorld.RaidExtension.LordJobPoaching:
System.NullReferenceException: Object reference not set to an instance of an object
at SR.ModRimWorld.RaidExtension.TriggerTargetAnimalDead.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x0005c] in <77a1fe0048f54ab69db27a4e9b4108cc>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <f81f052e138344458cc870569c2ab66f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Hope this helps. Love the mod!
En son LtCrunch tarafından düzenlendi; 28 Tem 2021 @ 8:13
Shadowrabbit  [geliştirici] 28 Tem 2021 @ 8:13 
@LtCrunch:
not this. I want to know where mechanoids are from. It can't disappear in vanilla with my event.
Shadowrabbit  [geliştirici] 28 Tem 2021 @ 8:14 
@LtCrunch:
I want to check all mods you subscribed, especially mechanically related
https://gist.github.com/HugsLibRecordKeeper/ae548c98b5291b97e39576f08268d24e

The full logs

Edit:
@Shadowrabbit:
It could be Alpha Animals. That mod adds a couple of different mechs.
En son LtCrunch tarafından düzenlendi; 28 Tem 2021 @ 8:17
< >
35 yorumdan 1 ile 15 arası gösteriliyor
Sayfa başına: 1530 50