RimWorld
[SR]Raid Extension
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Shadowrabbit  [開發人員] 2021 年 7 月 23 日 上午 7:05
Bugs and issues with version 1.3
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目前顯示第 1-15 則留言,共 35
DMRobG 2021 年 7 月 24 日 下午 11:53 
So, I just accepted the deserter quest, and the loyalty squad showed up. Turns out, they immediately started poaching, and ran off. I do not think this is intended behavior.
123nick 2021 年 7 月 25 日 上午 8:00 
https://gist.github.com/e3b9a05de17a3a4d18fae181b5f7e535 bug with poachers in 1.3, they just act as normal raiders.
Shadowrabbit  [開發人員] 2021 年 7 月 25 日 上午 8:23 
@123nick:
I think it has been fixed. Thank you !
Luigipunch 2021 年 7 月 25 日 下午 2:54 
A bit of an oversight with the poaching raid, I have a separate mod that makes raiders spawn with animals as part of their raid. The poachers will then begin to just shoot their own dogs and carry them away as their prize. So perhaps make it so raiders won't poach animals owned by their own faction?
Shadowrabbit  [開發人員] 2021 年 7 月 25 日 下午 5:02 
@Luigipunch:
XD. ok , will fix it.
Nif 2021 年 7 月 26 日 上午 10:38 
https://gist.github.com/HugsLibRecordKeeper/bb8263e90b27683b90d5ad49d0313058
I've already reinstalled the mod but I still keep getting this error every now and then. It's related to the poachers. The same problem with @123nick. It's returning a NullReferenceException which I'm guessing was suppose to be the animal target. This error occurred during winter when there's little to no animals around.
Shadowrabbit  [開發人員] 2021 年 7 月 26 日 下午 6:35 
@Nif:
thx, I found it. Will fix soon.
Shadowrabbit  [開發人員] 2021 年 7 月 26 日 下午 9:54 
@nenemarista9700 @Yet Got @PetLoverSpy @123nick @Nif @DMRobG:
Hi guys, your problem has been fixed, if you encounter it again, you can remind me here.
Thank you for you help !
Shadowrabbit  [開發人員] 2021 年 7 月 26 日 下午 10:43 
@Luigipunch:
I tried to fix it. If encounter it again, you can tell me here.
LtCrunch 2021 年 7 月 28 日 上午 8:03 
I just had a mechanoid poaching party, but instead of poaching they just wrecked all my buildings. I replayed the save. They don't seem to target an animal at any point, they just go for your walls or buildings and engage if you get in range.
Shadowrabbit  [開發人員] 2021 年 7 月 28 日 上午 8:05 
@LtCrunch:
could you post log here? i really need it
LtCrunch 2021 年 7 月 28 日 上午 8:10 
This is the error code in the logs:

Exception while ticking lord with job SR.ModRimWorld.RaidExtension.LordJobPoaching:
System.NullReferenceException: Object reference not set to an instance of an object
at SR.ModRimWorld.RaidExtension.TriggerTargetAnimalDead.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x0005c] in <77a1fe0048f54ab69db27a4e9b4108cc>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f81f052e138344458cc870569c2ab66f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <f81f052e138344458cc870569c2ab66f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Hope this helps. Love the mod!
最後修改者:LtCrunch; 2021 年 7 月 28 日 上午 8:13
Shadowrabbit  [開發人員] 2021 年 7 月 28 日 上午 8:13 
@LtCrunch:
not this. I want to know where mechanoids are from. It can't disappear in vanilla with my event.
Shadowrabbit  [開發人員] 2021 年 7 月 28 日 上午 8:14 
@LtCrunch:
I want to check all mods you subscribed, especially mechanically related
LtCrunch 2021 年 7 月 28 日 上午 8:15 
https://gist.github.com/HugsLibRecordKeeper/ae548c98b5291b97e39576f08268d24e

The full logs

Edit:
@Shadowrabbit:
It could be Alpha Animals. That mod adds a couple of different mechs.
最後修改者:LtCrunch; 2021 年 7 月 28 日 上午 8:17
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