RimWorld

RimWorld

[SR]Factional War
Shadowrabbit  [developer] 7 Jul, 2021 @ 7:04am
Bugs and issues with version 1.3
If you subscribe many mods. Plz create a collection and post url here.
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Showing 1-15 of 57 comments
777carelessguy 24 Jul, 2021 @ 8:24am 
I recently resubbed to pick up and haul, and i got lootboxes continued and buyable quest rewards, and suddenly when people enter the map to kill eachother they immediately leave instead.
Shadowrabbit  [developer] 24 Jul, 2021 @ 8:52am 
@777carelessguy:
I can't understand what you said, maybe it is other mod?
Shadowrabbit  [developer] 24 Jul, 2021 @ 8:53am 
@777carelessguy:
There is no lootboxes.
777carelessguy 24 Jul, 2021 @ 8:56am 
Originally posted by Shadowrabbit:
@777carelessguy:
There is no lootboxes.

Its by Pustalorc, if that helps find it.
777carelessguy 24 Jul, 2021 @ 9:00am 
Oh wait wait i get it, you thought i meant this mod was giving me lootboxes. No i got the loot box continued mod, the pick up and haul mod, and the buyable quest items mod. Thats what i meant.
Shadowrabbit  [developer] 24 Jul, 2021 @ 9:05am 
@777carelessguy:
An exception occurred when subscribing to these three mods, right?
777carelessguy 24 Jul, 2021 @ 9:07am 
Originally posted by Shadowrabbit:
@777carelessguy:
An exception occurred when subscribing to these three mods, right?

Yes, when people spawn on the map to fight eachother, they turn around and leave instead.
777carelessguy 24 Jul, 2021 @ 9:11am 
Actually it appears to not just be affecting this mod. A trade caravan spawned and they turned around and left too.
Shadowrabbit  [developer] 24 Jul, 2021 @ 9:23am 
@777carelessguy:
I did a test with only these three mods and it worked fine.
777carelessguy 24 Jul, 2021 @ 1:38pm 
Oh sorry i forgot to tell you, i also resubbed to Rimthreaded because rimpy said it was updated. Really sorry i forgot >.<
777carelessguy 24 Jul, 2021 @ 1:42pm 
At this time ive checked the Rimthreaded comments and it said other people where having the same problem, and it supposedly has been fixed.
Shadowrabbit  [developer] 24 Jul, 2021 @ 5:34pm 
@777carelessguy:
ok. have fun.
Big Brother Crimson 27 Jul, 2021 @ 11:01pm 
It seems to have some conflict with the Rimatomics's threat detecting system. Any fixes?

System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms) at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms) at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident) at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0 at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0 at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shadowrabbit  [developer] 28 Jul, 2021 @ 4:20am 
Originally posted by Big.Brother.Crimson:
It seems to have some conflict with the Rimatomics's threat detecting system. Any fixes?

System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms) at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms) at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident) at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0 at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0 at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Sorry. I can't help you. This problem is not caused by this mod. It is someone which depends on harmony and patch storyteller.
c0rpx 4 Aug, 2021 @ 2:24pm 
Here is a rather specific bug I noticed, using "edb prepare carefully" I created world pawns with specific relations to the active pawns.
After one of the added incidents happened on my map (two factions fighting each other) all non-active, off-map relationships got deleted. They are not recoverable and the related world pawns don't exist anymore, as shows a glance into dev mode to show all relations.
I don't have the logs, I can only assume it relates to the creation of that large a number of pawns and something getting deleted in return?
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