RimWorld

RimWorld

[SR]Factional War
Shadowrabbit  [utvecklare] 7 jul, 2021 @ 7:04
Bugs and issues with version 1.3
If you subscribe many mods. Plz create a collection and post url here.
< >
Visar 1-15 av 57 kommentarer
I recently resubbed to pick up and haul, and i got lootboxes continued and buyable quest rewards, and suddenly when people enter the map to kill eachother they immediately leave instead.
Shadowrabbit  [utvecklare] 24 jul, 2021 @ 8:52 
@777carelessguy:
I can't understand what you said, maybe it is other mod?
Shadowrabbit  [utvecklare] 24 jul, 2021 @ 8:53 
@777carelessguy:
There is no lootboxes.
Ursprungligen skrivet av Shadowrabbit:
@777carelessguy:
There is no lootboxes.

Its by Pustalorc, if that helps find it.
Oh wait wait i get it, you thought i meant this mod was giving me lootboxes. No i got the loot box continued mod, the pick up and haul mod, and the buyable quest items mod. Thats what i meant.
Shadowrabbit  [utvecklare] 24 jul, 2021 @ 9:05 
@777carelessguy:
An exception occurred when subscribing to these three mods, right?
Ursprungligen skrivet av Shadowrabbit:
@777carelessguy:
An exception occurred when subscribing to these three mods, right?

Yes, when people spawn on the map to fight eachother, they turn around and leave instead.
Actually it appears to not just be affecting this mod. A trade caravan spawned and they turned around and left too.
Shadowrabbit  [utvecklare] 24 jul, 2021 @ 9:23 
@777carelessguy:
I did a test with only these three mods and it worked fine.
777carelessguy 24 jul, 2021 @ 13:38 
Oh sorry i forgot to tell you, i also resubbed to Rimthreaded because rimpy said it was updated. Really sorry i forgot >.<
777carelessguy 24 jul, 2021 @ 13:42 
At this time ive checked the Rimthreaded comments and it said other people where having the same problem, and it supposedly has been fixed.
Shadowrabbit  [utvecklare] 24 jul, 2021 @ 17:34 
@777carelessguy:
ok. have fun.
It seems to have some conflict with the Rimatomics's threat detecting system. Any fixes?

System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms) at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms) at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident) at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0 at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0 at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shadowrabbit  [utvecklare] 28 jul, 2021 @ 4:20 
Ursprungligen skrivet av Big.Brother.Crimson:
It seems to have some conflict with the Rimatomics's threat detecting system. Any fixes?

System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimWorld.IncidentWorker_RaidEnemy.GetLetterText (RimWorld.IncidentParms parms, System.Collections.Generic.List`1[T] pawns) [0x00031] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms) at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <f81f052e138344458cc870569c2ab66f>:0 at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms) at (wrapper dynamic-method) RimWorld.Storyteller.RimWorld.Storyteller.TryFire_Patch1(RimWorld.Storyteller,RimWorld.FiringIncident) at Rimatomics.RimatomicsResearch.IncidentQueueTick () [0x000c9] in <28786a0d251446c697b800ec89fd399f>:0 at Rimatomics.RimatomicsResearch.WorldComponentTick () [0x0004c] in <28786a0d251446c697b800ec89fd399f>:0 at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <f81f052e138344458cc870569c2ab66f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Sorry. I can't help you. This problem is not caused by this mod. It is someone which depends on harmony and patch storyteller.
c0rpx 4 aug, 2021 @ 14:24 
Here is a rather specific bug I noticed, using "edb prepare carefully" I created world pawns with specific relations to the active pawns.
After one of the added incidents happened on my map (two factions fighting each other) all non-active, off-map relationships got deleted. They are not recoverable and the related world pawns don't exist anymore, as shows a glance into dev mode to show all relations.
I don't have the logs, I can only assume it relates to the creation of that large a number of pawns and something getting deleted in return?
< >
Visar 1-15 av 57 kommentarer
Per sida: 1530 50