Arma 3
Armor Plates System
Understanding damage coefficents
Hi recently starting using this mod, and I'm trying to understand what all the addon options are, and I feel like I may have touched with something that adds a repeatable bug. When ever a player is shot at close range, the damage is reduced and the plates last longer, however the further away the enemy is the more likely that a player is one tapped by a body shot. It's consistent and repeatable, and I'd just like to know if there's something in the settings that causes this. I'm using sog Prarie Fire with no ace medical system.
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diwako  [developer] 5 Jan, 2023 @ 11:05am 
it depends on the damage eventhandler type usually. the damage coefficients are very much just coefients. They are multiplicators of what damage was passed in the event handler.
LeoLopez245 12 Jan, 2023 @ 3:48pm 
Originally posted by diwako:
it depends on the damage eventhandler type usually. the damage coefficients are very much just coefients. They are multiplicators of what damage was passed in the event handler.
Thank you for the reply Diwako, I seem to have got it working as wanted, and have a better frame of understanding. Essentially enabled the setting that removed the randomness.
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