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Rimatomics would require a rewrite of the spaghetti code I have right now. I'm currently working on it.
Saw that there's more compatibility with other batteries, is that patched on your end for the individual mods or part of a more broad rework? Regardless it's looking awesome so far!
Unfortunately, in the most recent update, every other mods' compatibility is all patches. But the next update will certainly solve all issues without the need for patching. (except maybe for Rimatomics).
Currently, Pocket Dimension and Backup Power are totally fine without any patches needed on my new codes.
PPC banks still pretty much screw all my codes up though. Adding a PPC bank now makes the entire power grid disabled.
Every batteries should be working.
Looks like the mods you patched are working as intended
Pocket Dimensions has some weird stuff happening in the description but it seems to act in accordance alright
I'll update when i have my pc free to run multiple rimworlds lol
PS: please note i did all of this testing on my main save in god mode with Rimthreaded over several ingame days.
Modded batteries have 2 new comp classes on top of the old battery comp, one is for temperature, and one is for new power interaction.
Batteries from outside this mod will need patches to have new mechanics. But they can still be charged or discharged.
Anyway thanks for your support!!
Yeah, Rimatomics weapons spew out errors when built.
I can't understand why I couldn't find such an easy solution....
Sorry it took me a few days to update this, but wow it's so cool having this work so smoothly with everything!
I still don't have any issues now; It's working great with other mods on 1.2. Maybe this is the time i finally get a CE modlist together...
If anyone has something to add please do so. 1.3 is gonna be a headache, it looks like it breaks a lot of stuff.