RimWorld

RimWorld

Battery Overhaul
33 Comments
Snoman 5 Aug @ 3:55am 
Would subscribe to this mod in a heartbeat if it was updated for 1.6. Exactly how I would like batteries to be.
제온이 26 Apr @ 7:53am 
I like this mod but..
MaxP 5 Aug, 2024 @ 4:32pm 
Seems like one of the best batteries mod, and no update? :(
Anduin1357 1 Sep, 2023 @ 2:21am 
1.4 update?
제온이 7 Jul, 2022 @ 12:05am 
plz more update... i can't find a better battery+ mod than this one!!!
Tec 24 Aug, 2021 @ 4:11am 
so i added this to my save game, everything seems fine, but vanilla batteries are still present, is that normal? also on the network instead of giving the excess it just gives you the total power of all your generators and only on the batteries does ti say the actual excess power.
manh354  [author] 2 Aug, 2021 @ 7:05pm 
Can you provide a list of mods you are using? There could be some uncompatible mods that I did not run this with
sTiKyt 2 Aug, 2021 @ 2:24pm 
well, it made game stuck for me, probably something uncompatible...
manh354  [author] 1 Aug, 2021 @ 8:37pm 
I hope I didn't mess anything up in this update
sTiKyt 31 Jul, 2021 @ 1:06pm 
1.3 Update?
Anduin1357 27 Jul, 2021 @ 7:53am 
Any chance to build Zinc-Air (Secondary Cell) and Zinc-Air (Secondary Refuelable)?
manh354  [author] 18 Jul, 2021 @ 12:47am 
they're non-rechargeable and rechargeable batteries.
Emilie Sackenball 17 Jul, 2021 @ 8:45am 
@manh354 I forgot to ask what means "primary and secondary cell" ?
manh354  [author] 17 Jul, 2021 @ 6:03am 
I will add more in the future, but right now i'm trying to make this mod compatible with 1.3.
I was expecting it will work flawlessly but somehow batteries' stored energy indicators is not showing up correctly.
Striełok 13 Jul, 2021 @ 12:56pm 
very good mod, you should add lithium-sulphur batterys, they are quite funny becouse store shit amount of power, but they must operate in 400 degree C
manh354  [author] 10 Jul, 2021 @ 4:02am 
Update gonna be up in a few days. I will definitely look into the lightning rod. thanks for your feedback.
Emilie Sackenball 7 Jul, 2021 @ 6:04pm 
@manh354 thanks for the quick patch for Rimatomics, how about making Lighting rods charge your batteries? cause the thunders hit it but the batteries says "charge 0(zero) energy"
Silent Service 4 Jul, 2021 @ 5:42am 
when physicians create mods for Rimworld
:steamthumbsup:
Emilie Sackenball 27 Jun, 2021 @ 6:59pm 
Verycool man, thanks for the quick response and this mod that add more deepness to the game!
manh354  [author] 27 Jun, 2021 @ 6:57pm 
I'm so dumb, all I need is a Map patch, and now rimatomics willl be compatible in the next patch
Emilie Sackenball 27 Jun, 2021 @ 6:53pm 
@manh354 all right, how about toggling menu option for Rimattomics specifically till you can go around it, or wait for someone who can patch it?
manh354  [author] 27 Jun, 2021 @ 6:26pm 
I don't think it will interfere with other batteries anymore, UNLESS they have new mechanics, like Rimatomics' PPC banks.
Emilie Sackenball 27 Jun, 2021 @ 5:18pm 
Will this interfere with More Archotech garbage mod batteries?
Emilie Sackenball 27 Jun, 2021 @ 5:12pm 
Ok this seems really nice for me, lately I was hearing we are going to recheck again the old salt batteries than were abandoned because lithium was more efficient, but since it start to get scarce and expensive, we are going to revisit the Salt batteries because hey, the salt is abundant and cheap from the sea
manh354  [author] 21 Jun, 2021 @ 4:33am 
I think the closest to the rig model idea world be JPT's Soft Warm Bed. And graphene battery is also good.
Hoki 21 Jun, 2021 @ 4:17am 
btw as the SS Batteries were already suggested as additional bettery type i throw in graphene batteries.
Hoki 21 Jun, 2021 @ 4:14am 
you could probably look into the mortar to get a reference as to how it works.
manh354  [author] 21 Jun, 2021 @ 4:09am 
I've really appreciated your suggestion.
It's very true that the color isn't eye-friendly. I will surely change these in the next update (lithium cobalt is hurting my eyes)
Nothing is balanced right now (especially researches).
I have actually considered the rig idea but with my current limited knowledge in C#, implementing is quite challenging.
Anyways many thanks.
Hoki 21 Jun, 2021 @ 3:50am 
while i really like the idea of the mod i do have some issues:

precharged without loading:
a nice idea but i think the inital research cost is too high (500 i believe it was). in addition taking them down and rebuilding them (because you didnt have the time to research better ones) is a pain in the bum.

suggestion: build a battery rig and make the precharged units akin to ammo. you load the rig with a battery which will then deplete.

lithium cobalt: the color of the sprite is too intense. lowering the saturation of the magents/pink would be appreciated.
manh354  [author] 20 Jun, 2021 @ 4:27pm 
Yes, I planned to add more types and sizes of batteries, so these researches will be filled up. But I'm working on the short circuit issue, which is really hard to fix with my current approach. Also solid-state batteries is a nice idea.
Wolski 20 Jun, 2021 @ 12:09pm 
Addition idea: solid state batteries as spacer tech?
Hoki 20 Jun, 2021 @ 11:58am 
am i understanding this right that there's dead research in the mod that serves no purpose yet as there're types of batteries missing?