Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If that isn't it, then it's the mod's optimisation, which you can't do anything about (for now).
Has any turned off the "Survivors Auto Base Tasks" in the Super Survivors game option menu? I was experiencing some frame drop, but i think it's not just the frame drop but the game processing all the npcs task at the same time that may be causing the lag?
I turned it off and my base runs smoothly, but now i can't seem to turn it back on :C lol
This was an issue for me too and disabling that option pretty much makes the NPC's brain dead; they will only function if in a group.
Now overall this mod pretty much broke ever since the last update (Pretty much both Super and Subpar did) so only thing we can do is wait for a fix or a revamp.
yeah, that's the downside of disabling the option.. it's either sacrifice playability for brain dead npc, or sacrifice functioning NPC for playability lol.
I just noticed, there was a pinned discussion by fox from july talking about this.