Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) when camp no walls, one build slot, camp with wood walls, 2 build slots, Camp with stone walls, three build slots. Thought/reason. Camp no walls is normal. With walls the camp really is better then a worker area with palisade. Same with stone walls. Building stone walls then using the one slot for battlements prevents the use of fishing, or your trade post feature from your other mod. have more slots would allow that additional use.
2) Make fishing require workers/slaves. The count towards the defense of the camp but at a lower rate. So workers 20 count towards 10 defenders. Slaves 20>5. Therefore you could get some use out of battlements from the workers to defend themselves.
3) This might be a stretch. Also add logging or food production besides fishing to those camps not on water. But only one build slot could be food production/logging buildings.
I have considered making the use of workers more flexible, will look into this in the future.
Interesting. I have no visual idea how this could look right now, but will think about it.
Here you go!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2594545467