Team Fortress 2

Team Fortress 2

The Chainsaw Massacre
headshot_hot 14 Apr, 2014 @ 3:56pm
pryro primary with no flame?
what kind of primary weapon for pyro doesn't have a fire effect?
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Showing 1-15 of 172 comments
headshot_hot 14 Apr, 2014 @ 3:57pm 
I honestly dont like the idea
kawaii!! 14 Apr, 2014 @ 4:01pm 
agree
Sleepy-Keyzer 14 Apr, 2014 @ 5:49pm 
Its not a primary, it's a melee weapon. It just uses the primary animation, just like the bugles/horns use the melee animation.
headshot_hot 14 Apr, 2014 @ 6:24pm 
he said it was meant to be a primary in the description
Well, the Pyro is not meant to spam flames, he is meant to ambush people....
WarViper25 14 Apr, 2014 @ 7:04pm 
Originally posted by Super Mega Power Ranger Goat:
Well, the Pyro is not meant to spam flames, he is meant to ambush people....
this
Gumi 15 Apr, 2014 @ 12:52am 
The name of the class is Pyro. This + shotgun + axe = no flames. That doesn't make sense. Also the fire effect and the afterburn is a key trait of the Pyro, not just close quarter combat.
Servbot Merkitzi 15 Apr, 2014 @ 4:42am 
He would be Slaughtered By a heavy with a Minigun If no Ubercharge
Douzeju 15 Apr, 2014 @ 6:06am 
Well, you can make it as a reskin of the Phlogistinator.
An Interloper 15 Apr, 2014 @ 8:22am 
replace afterburn damage with bleed damage and resulting damage is the same
Originally posted by ghiz876:
The name of the class is Pyro. This + shotgun + axe = no flames. That doesn't make sense. Also the fire effect and the afterburn is a key trait of the Pyro, not just close quarter combat.

Ever hear of the Flare Gun or Sharpened Volcano Fragament? Also, the name of one class is Demo. Ali Baba's Wee Boties + Charge n' Targe + Eyelander = NO EXPLOSIVES. Explosives are a key trait of Demo, yet they have a Demoknight set.
Gunchap Red 15 Apr, 2014 @ 10:28am 
just replace the fire with bleeding
WarViper25 15 Apr, 2014 @ 12:25pm 
Originally posted by Gunchap Red,Follower Of Celestia:
just replace the fire with bleeding
this
The Slimer 15 Apr, 2014 @ 1:38pm 
The Bleeding should do about 30 dmg overtime, but the down side is the weapon overheats after 1.5 seconds and it slows user down when active by 10%
I think it would make a good survival weapon, such as you run out of ammo and you need to make your way safely but still do damage, Plus it is a fun weapon and I can see the pyro being the one to use it. The Only downside is im 99.9% Sure that valve wouldnt add this, because It does not suit 'tf2's style' Which has ruined alot of great weapons Ive seen On the workshop. Overall brilliant weapon though and Would you please make a video of it?
Con  [developer] 15 Apr, 2014 @ 1:43pm 
I wanted to try a different approach to the class. Pyro needs to be in close range to be effective, even with flamethrowers. This doesn't change that.

This works just like the whole demoknight aspect and the huntsman do. (Basically dead ringer too, the spy's vanilla build has him going invisible on command, when again the dead ringer requires a damaging blow to activate..) This chainsaw would just create a new subclass.

I agree that afterburn is a core part of the pyro. You could give this weapon bleed damage if you really want to keep it. Bleed damage is a bit more powerful, too; it cannot be extinguished.

And lastly, pyro already has unlocks in his secondary and melee slot that give you access to afterburn in case you really want to have it with this weapon.
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