Stellaris

Stellaris

Real Space - New Frontiers
Manually changing to new class in console
So, something I've noticed is that some of the new classes and subclasses don't really like to behave when they're added to a game through console commands. Either their habitability ends up wack or when I go to reset their deposits it only puts blockers and no actual deposits. It'd be disappointing for this just to be the inevitable consequence of these planets being added in a mod, but if anyone else has some insight on this I'd love to know.