Stellaris

Stellaris

Real Space - New Frontiers
982 Comments
Kerovanka 21 Oct @ 10:33pm 
question: when you add to mod mucelium world from picture?
thanks for the answer.
EmuBoy 18 Oct @ 9:39am 
I think the Ark Project might be broken, I completed it and had the ark searching for a planet, but when my homeworld was destroyed my game instantly ended and the ark disapeared.
Zardae 30 Sep @ 10:23am 
When playing as the Gaia World Machines with only Real Space mods activated, I had no Resource Districts
Defiant 28 Sep @ 6:54am 
Thank you for fix :)
07Gasimli 27 Sep @ 1:04pm 
Yep this one needs an update imm as it is a major mod, some features do cause problems
07Gasimli 27 Sep @ 12:50pm 
This mod makes the city portrait in the background of the empire/diplomacy UI and the planet overview UI to be offset. This is a major bug that ruins aesthetics heavily
Who's Askin'?! 27 Sep @ 6:19am 
The art and planet flavour on this is fantastic! any of them give me so much inspiration to make a species :P
CatSayInk 26 Sep @ 8:31am 
hope
The Stick 24 Sep @ 1:55pm 
I can't find the hollow world subclasses in my world. Am I missing something?
Agilaz 23 Sep @ 10:56am 
Hello, I wanted to say congrats to your awesome mod series and thanks for your great work.

I also wanted to remark that this particular add-on to your mod requires an update. It seems to adversely interact with the new DLC by messing up the background's format in the ruler's rooms.

Cheers :steamthumbsup:
Braki 22 Sep @ 6:56pm 
This mod was causing the city portrait in the background of the empire/diplomacy UI and the planet overview UI to be offset, I don't know if it is due to a mod conflict on my end or if the mod load order is wrong but this just started happening with the 4.1 update, hope this saves some1 a headache
TheCoffeeCup 20 Sep @ 6:33pm 
The "Awakened" origin is bugged, this is caused by a while loop killing the pops on start to limit it for the planets, this was however changed from starting with 3 pops, to 300 pops by Paradox. The while loop is hardcoded to kill off pops while popcount is greater that 1, when it should be 100.

To solve the issue i changed this in "newfrontier_game_start.txt" from this

limit = { pop_amount > 1 }

to this

limit = { pop_amount > 100 }

@Annatar @Azerah
jsharpe199 5 Sep @ 8:58pm 
Can anyone tell me what the latest update this works for? I am trying to sync all three essential mods for Senatus Populusque Romanus: Ethics and Civics Classic 2.7, Real Space New Frontiers. Any help is greatly appreciated thanks.
jsharpe199 4 Sep @ 5:16pm 
Hi, is there a way to get a 2.7 version of this to play the Roman Empire from Republic of Plays lets play please?
cdray1 30 Aug @ 7:43pm 
Thank the MAKER!!!!
hzx1830928501 30 Aug @ 10:54am 
这个mod现在修好了吗
DaViper 30 Aug @ 5:15am 
@echo
My Gaia world has proper Ag. slots, so yeah, it's something else conflicting on your stuff.
Echo 30 Aug @ 5:07am 
My save is back, the bug with districts at 0 has been fixed, except for the agricultural districts in my superhabitable worlds, but I think that must be because they are from the PD mod. Thanks for fixing the bug so quickly, amazing mod. :spiffo:
DaViper 30 Aug @ 4:51am 
The update is working here. (So was my text fix to add _add to some of the district stuff prior to the update.)

The patches were removed, and the new versions of the mods used and that part of the problem remains fixed.:steamthumbsup:
halvbror 30 Aug @ 3:45am 
is it fixed yet with the 0 districts?:Rivals:
Azerah 26 Aug @ 7:42pm 
I have an issue with the "Awakened" origin. When starting a game, the capital world is not colonized, the system is still part of the empire but I have to colonized it afterward. As a consequence it doesn't have the sarcofagus anomaly either.
Naylus 25 Aug @ 3:05pm 
Can you write instructions on how to fix it?
Eradicator 25 Aug @ 2:17pm 
@Prolbo Thank you, this fixed everything for me.
Darksaber 25 Aug @ 7:38am 
Mine looks a bit different, I have d_abundant_atoll.dds for instance. I should change to d_abundant_atoll_max.dds?
RunMan 25 Aug @ 6:29am 
成功了 原来这个原因
GamesVonJames 24 Aug @ 6:37pm 
Glad it worked for you too @DigiDemonLord!
DigiDemonLord 24 Aug @ 3:03pm 
Hey GamesVonJames, I just did what you just showed and after some testing, it works again. Thanks.
GamesVonJames 24 Aug @ 11:51am 
I went ahead and edited my local copy of the mod. It took me about 15 minutes to fix this mode and the Real Space Planetary Stations mod. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod.
Wispy 24 Aug @ 11:28am 
@Annatar
Prolbo 24 Aug @ 1:48am 
PDX just changed modifier format for districts.

Example:
"district_mining_max" => "district_mining_max_add"

So you need to go and replace all those modifiers in your deposit overrides.
RezinQui 23 Aug @ 2:24pm 
Hope this mod gets fixed soon
GamesVonJames 23 Aug @ 1:33pm 
Just throwing in my two cents that I am having the same issue where Energy, Mineral, and Food districts are maxed out at 0 on all my planets.
Big Boss 23 Aug @ 1:04pm 
@marf I had the same thing happen with that origin.
Curator Ace 22 Aug @ 10:27pm 
Patch needed I assume, I cant build any districts with this mod enable or the Planet Diversity - Exotic Worlds mod. I went through my 75 mod list and disabling these two allowed me to build districts again.
jfrever03 22 Aug @ 10:09pm 
mod is fucked rn
DerHauptmann 22 Aug @ 6:49am 
Not working for me either. I have 0 districts when this mod is enabled
DaViper 22 Aug @ 1:17am 
I should say: "not this mod specifically". In my case it was the BVP+sub mods at issue.
Running THIS mod may have other problems, but the district stuff popped back up with a new game over here minus the BPV stuff.

Others are now reporting that a sub/unsub/resub of UIOD solved their issues, but they weren't running BPV stuff.
雪月花 22 Aug @ 12:35am 
I disagree @DaVipe. I start a new game with just RS (the dependence) and RS:NF (this mod), and the district still unavailable. There must be a problem in those two mods.
Cole 22 Aug @ 12:31am 
@DaViper That doesn't apply to me. I don't have “Better Planet View” installed. I only have Real Space 4.0, New Frontiers, Realspace System Scale, Sipscaling, and Real Galaxy 2.0 installed. After I disabled New Frontiers, there were no more p
DaViper 21 Aug @ 9:57pm 
The issue is NOT this mod. The problem is 'Better Planet View'. Without that mod in the mix, this one works just fine.
The districts being unavailable to 'choose' goes away when BPV is disabled.
Zythris 21 Aug @ 9:21pm 
I am also having issues with no eligible districts other than city districts with this mod after the most recent update.
Griffolion 21 Aug @ 7:10pm 
I noticed that using this mod causes any planet you don't start on doesn't have any energy/mining/farming districts. I narrowed it down to this mod. Not sure if the mod developer is aware of this or not.
Dr. Kleiner 21 Aug @ 5:21pm 
After looking for a few hours through my assortment of mods for my list, yeah this one is borked for the new update. All planet modifiers do not get their districts so planets end up with 0 free districts.
Cole 21 Aug @ 2:34pm 
startet a new game today after the small patch,. All districts on the home world are set to 0/0 from the start.
after a recent set of small bug fixes from the developers, the modification began to set all the working slots of the planets to 0. the author fixed this point.
Arielle 16 Aug @ 6:38pm 
New beta update results with planetary deposits not giving any districts.
Wostr 16 Aug @ 6:13am 
I confirm the comment below. Most planetary features gives no +X districts, so loading any saved games is pointless and there is no way to revert to the old beta version.
[⦿] Bluebreaker 15 Aug @ 6:45am 
Not compatible with the latest 4.0.22 beta. Almost all rural features/districts are missing
Ancient Artificer 8 Aug @ 10:58am 
I found a slight error with choosing a planetary subclass at the start and the genesis guides civic or more specifically the genesis preserve. You can build another preserve on your homeworld though.
Kerovanka 5 Aug @ 6:43pm 
идея для планеты: планета с мелкими морями(мелководная). наподобие: https://postimg.cc/phNVWxyp
когда то давно на земле такое было.