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But yeah, it is intented to not recover the level.
Is it possible you can provide an easy way to turn that off?
It takes many, many in-game months of exercise to gain even a couple levels of strength back.
`attempted index: HasTrait of non-table: null
function: traitsGainsByBodyConditions -- file: DTByBodyConditions.lua line # 5 | MOD: Dynamic Traits and Expanded Moodles
function: DTEveryOneMinuteMain -- file: DTMainFile.lua line # 16 | MOD: Dynamic Traits and Expanded Moodles
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
So that there is a more severe consequence or smth
Otherwise, wouldnt it make sense for a body that is recovering mass to also recover it's strength?
There's also if it was intended to nerf taking any of the underweight negatives
Not having any strength despite taking traits that gave it when I start with very underweight trait (missing two levels when i spawn)
So not only do I not get base strength back (from getting rid of trait by recovering mass), or weight strength back (from recovering after going under), but it also discards any strength traits that I spent points on?
It's unfortunate that it's intentional but that last part at least feels like a bug
Luckly most my time playing PZ I start with 0 str anyways lol
Would always take very underweight and weak trait for extra points
EDIT: Mayb you can switch it for a system where you lose a point of strength after a certain amount of time you stay underweight. Like a counter that ticks while your under, affected by lucky/unlucky mayb (got the idea from this mods smoker n alcoholic system lol)
Something like after a few days it reaches (or passes) a value n a point of strength is subtracted n it starts over again (each tier of underweight can cap out -so you dont go to 0 from the weakest underweight)
This way you can still have consequence for falling into it, so someone can still lose multiple points of strength (due to the body getting weaker) but only get 1 back from recovering, so it doesnt cause rapid strength loss for just dipping in and out of it
Just an idea since I see it's the hot topic n a comment from the author[ibb.co] about thinking what to do for it
It would address the problem ppl dont like bcuz it seems unintentional/unrealistic
But also maintains the hardcore/realistic difficulty author sees for the mod to be