Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
Bagge 8 Feb, 2023 @ 8:16am
Permanent strength loss bug
Gaining "Underweight" adds "Flimsy" trait and removes 1 strength.
Returning to normal weight removes "Flimsy" trait, but does not restore strength.

Even better, if you are "Very Underweight" you get "Frail" and -2 strength.
Going up to "Underweight" removes "Frail" but only restores 1 strength.
Then adds "Flimsy" and removes 1 more strength, leaving you at the same -2 strength as if you had "Frail".
Last edited by Bagge; 8 Feb, 2023 @ 9:21am
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Showing 1-8 of 8 comments
GamerRoman 11 Feb, 2023 @ 3:54pm 
Had the same happen to me, maybe it's intentional?
PepperCat  [developer] 13 Feb, 2023 @ 6:15pm 
It is intented. Not a bug. Anyways with the latest update a rework was made to the mechanic where you will lose the level BUT not the experience you already had. It is explained in the changelog with more details.
But yeah, it is intented to not recover the level.
Techtock 25 Feb, 2023 @ 1:18pm 
Originally posted by PepperCat:
It is intented. Not a bug. Anyways with the latest update a rework was made to the mechanic where you will lose the level BUT not the experience you already had. It is explained in the changelog with more details.
But yeah, it is intented to not recover the level.

Is it possible you can provide an easy way to turn that off?
Kenpari 7 Mar, 2023 @ 9:04am 
Just want to leave a comment for posterity that I don’t think this is a good idea, simply because it stacks every time you become underweight. If you struggle to find food for a few days, you can bounce between normal and regular weight for a few days and lose every single strength level you have.

It takes many, many in-game months of exercise to gain even a couple levels of strength back.
Inferno 22 Mar, 2023 @ 6:23am 
This hapen just at start the game whit a new character.

`attempted index: HasTrait of non-table: null
function: traitsGainsByBodyConditions -- file: DTByBodyConditions.lua line # 5 | MOD: Dynamic Traits and Expanded Moodles
function: DTEveryOneMinuteMain -- file: DTMainFile.lua line # 16 | MOD: Dynamic Traits and Expanded Moodles
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Last edited by Inferno; 22 Mar, 2023 @ 6:25am
que 14 May, 2023 @ 11:26am 
That this is intentional is the most absurd thing I've ever seen in a Project Zomboid mod, and the worst thing is that the developer of the mod doesn't add sandbox adjustments because he thinks his changes are perfectly balanced and don't require sandbox adjustments from the users.
veil 10 Aug, 2023 @ 1:02am 
He can say and do whatever he wants, he made the thing with no incentive to it doesn't matter if you complain about it
RudyTheNinja 24 Aug, 2023 @ 12:50am 
Originally posted by PepperCat:
It is intented. Not a bug. Anyways with the latest update a rework was made to the mechanic where you will lose the level BUT not the experience you already had. It is explained in the changelog with more details.
But yeah, it is intented to not recover the level.
Is it more realistic this way or is it for more difficulty?
So that there is a more severe consequence or smth
Otherwise, wouldnt it make sense for a body that is recovering mass to also recover it's strength?
There's also if it was intended to nerf taking any of the underweight negatives

Not having any strength despite taking traits that gave it when I start with very underweight trait (missing two levels when i spawn)
So not only do I not get base strength back (from getting rid of trait by recovering mass), or weight strength back (from recovering after going under), but it also discards any strength traits that I spent points on?
It's unfortunate that it's intentional but that last part at least feels like a bug

Luckly most my time playing PZ I start with 0 str anyways lol
Would always take very underweight and weak trait for extra points


EDIT: Mayb you can switch it for a system where you lose a point of strength after a certain amount of time you stay underweight. Like a counter that ticks while your under, affected by lucky/unlucky mayb (got the idea from this mods smoker n alcoholic system lol)
Something like after a few days it reaches (or passes) a value n a point of strength is subtracted n it starts over again (each tier of underweight can cap out -so you dont go to 0 from the weakest underweight)

This way you can still have consequence for falling into it, so someone can still lose multiple points of strength (due to the body getting weaker) but only get 1 back from recovering, so it doesnt cause rapid strength loss for just dipping in and out of it

Just an idea since I see it's the hot topic n a comment from the author[ibb.co] about thinking what to do for it
It would address the problem ppl dont like bcuz it seems unintentional/unrealistic
But also maintains the hardcore/realistic difficulty author sees for the mod to be
Last edited by RudyTheNinja; 24 Aug, 2023 @ 2:02am
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