XCOM 2
Alpha's Psionic Classes
 This topic has been pinned, so it's probably important
Alpha115  [developer] 10 May, 2023 @ 12:54pm
Psionic commander
Psionic Sentinel Abilties
Primary Weapons
1. Assault Rifle
2. Cannon
3. Sniper Rifle
4. Bullpup Rifle
5. Shotgun
6. Vector Rifle

Secondary Weapons
1. Psi Amp

Squaddie
1. Insanity (Same as Vanilla)
2. Soulfire (Same as Vanilla)
3. Combat Presence (Same as Vanilla)
4. Phantom (Same as Vanilla)

Commander Tree
corporal: Run and Gun (Same as Vanilla)
sergeant: Marauder (Same as Vanilla)
lieutenant: Chain Shot (Same as Vanilla)
captain: Psi-Weapon: The Psionic's able to use psionics to boost the damage of their guns.
major: Combat Presence (Same as Vanilla)
colonel: Psi Focus: This ability can be activated as a free action to reduce all CDs by 1. 3-Turn CD.

Telepath Tree
corporal: Stasis (Same as Vanilla)
sergeant: Schism (Same as Vanilla)
lieutenant: Phase Walk: Soldier can teleport to a location they can see.
captain: Sustain (Same as Vanilla)
major: Domination (Same as Vanilla)
colonel: Void Rift (Same as Vanilla)

Conduit Tree
corporal: Psi-Ruption: The Psionic fires a blast of psi energy at a target. If the attack hits it will rupture the target. Has a 4-turn cooldown.
sergeant: Soul Steal (Same as vanilla)
lieutenant: Fuse (Same as vanilla)
captain: Fortress (Same as vanilla)
major: Soul Merge: The Psionic buffs an ally giving them an extra action and a boost to stats.
colonel: Null Lance (Same as Vanilla)
Last edited by Alpha115; 1 Jul, 2023 @ 10:05am