XCOM 2
Alpha's Psionic Classes
27 Comments
Alpha115  [author] 11 Sep @ 1:20am 
@XxLengeyxX No idea, It works for me. I have had no complaints for the past year for such an odd case issue.
XxLengeyxX 11 Sep @ 12:02am 
@Alpha115 yeah but I can't use the powers. And I tested use just the mod on a clean save as well.
Alpha115  [author] 10 Sep @ 9:58pm 
@XxLengeyxX did you equip a psi amp?
XxLengeyxX 10 Sep @ 8:34pm 
Psionic Ravager is not working.
I can't use the psionic skills. Only the first ones.
Alpha115  [author] 17 Sep, 2024 @ 3:46pm 
@Draugar it does damage, but it can miss. Also it does fire damage, and sets the target on fire. So if the target has fire immunity it does nothing. Though the ability does very little damage, being only 1-3 at base psi amp.
Draugar 17 Sep, 2024 @ 12:04pm 
Hello. I have question. Psi-flame does not cause damage. Is that the plan, or is something broken?
melon101 11 Jul, 2024 @ 4:35am 
Ah ok.Shame, thanks for the quick answer, though. The Mod is very cool as it is. Was just playing with the idea starting of quit weak and progressing to a strong Psi. But than I would have needed to slow down the progression too, as it is to fast imo.
Alpha115  [author] 10 Jul, 2024 @ 3:46pm 
@melon101 sadly you cannot change such things with simple config edits. Also trying to code all the psionic abilities to scale off of psi offense is extremely complicated and I cannot make such changes to this mod.
melon101 10 Jul, 2024 @ 6:11am 
Hi, Thanks for the MOD. Enjoying it !
1 question. If I would like to have the Psi Dmg scaled with Psi Offense. Do you know what line I have to alter?
Thank you :)
Alpha115  [author] 23 Feb, 2024 @ 6:37pm 
@Mask, I will not add a feature to remove it from the game. Honestly its rather easy to just not build it.
Mask 23 Feb, 2024 @ 12:10pm 
If I may, is it possible, rather easy work to add an option to trash psi lab? Since it does literally nothing at the end game while you have these beautiful psi operatives. :)
Mask 14 Feb, 2024 @ 2:26am 
I'm not a fan of PEXM, don't like a soldier having psi abilities while retaining his class. I think psionic dudes must be seperate and unique like your mod very well did. I see your point suggesting it but still, this is nice with Cut Content Psionics.
Alpha115  [author] 13 Feb, 2024 @ 8:56am 
@Mask this mod does not mess with the Psi Lab in any way. You can still build it to make the psi operatives from the base game. I'd recommend getting PEXM mod and using it since it works well with this one.
Mask 13 Feb, 2024 @ 6:06am 
So what do I do with Psi Lab now? Does it do anything rather than training rookies to regular Psi Operatives?
Mask 30 Jan, 2024 @ 3:02am 
@Alpha115 dont say that, this is an awesome mod!
Alpha115  [author] 27 Jan, 2024 @ 12:46pm 
@Mask Yeah I foolishly forgot to add the damage boost part of the perk so it was just doing nothing this whole time.
Mask 27 Jan, 2024 @ 8:42am 
Thanks for your effort. :)
Alpha115  [author] 26 Jan, 2024 @ 3:05pm 
@Mask got the perk working. New update should have the fix. The fix won't probably work mid tactical save.
Mask 26 Jan, 2024 @ 2:29am 
Thanks! In description, there is something like "Psi Operative can use Psi-Defense to boost their guns." So I thought I might need Psi-Defense skill which is on the same rank, it didn't work either. FYI.
Alpha115  [author] 25 Jan, 2024 @ 12:12am 
@Mask I will look into it.
Mask 25 Jan, 2024 @ 12:06am 
This mod has become one of my favorites. Great work!
@Alpha115 I think Psi-Weapon skill doesn't work tho. It sais it will boost damage, it doesn't. Am I missing something here?
Alpha115  [author] 10 May, 2023 @ 12:59pm 
@TrooperCoon I made a discussion tab for it now.
Nero 10 May, 2023 @ 8:23am 
So what are the skill trees on the new psionic commander class? I havent got the time ro check it out but i'm still curious
ScriptGenius12 22 Nov, 2022 @ 8:13am 
Alpha115  [author] 12 Nov, 2022 @ 5:30pm 
@drumax2000 to be fair a 1 1/2 year break is quite a lot of time away from both the game and modding. If you like the old class I'd say use Rusty Dios psionic class as it was extremely similar to mine.
Drumax 12 Nov, 2022 @ 4:27pm 
I really liked the previous Psionic class. It would have been nice to have kept that one and just make a new mod with these new Psionic classes. For someone who "no longer make xcom 2 mods", there sure are a lot of changes to some of your mods. :steammocking:
Pixxel 4 9 Apr, 2021 @ 11:29am 
This looks like it could be an amazing psionics focused run.
When you can, please update the description text to show the ability obtained under the Resonant Tree, captain: (Same as vanilla).