XCOM 2
Alpha's Psionic Classes
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Alpha115  [developer] 9 Nov, 2022 @ 10:56am
Psionic Ravager
Primary Weapons
1. Shotgun
2. Bullpup

Secondary Weapons
1. Psi Amps

Squaddie
1. Soulfire (Same as Vanilla)
2. Kinetic Rescue: Use kinetic force to pull a friendly humanoid target to you.
3. Psionic Guidance: This ability improves a Psionic's ability to aim and move with lighter weaponry. Provides a +10 bonus to aim and +1 mobility.

GTS Perk
Sixth Sense: Able to predict attacks. Gain 20 dodge in all cases except on undodgeable attacks.

Pyrokinesis Tree
corporal: Burning hands: A cone of searing flame shoots from the psionic's fingertips. Deals fire damage and inflicts burning on targets in the area."
sergeant: Soul Steal (Same as Vanilla)
lieutenant: Fire Whip: Hurl a ball of flame at the target. Deals fire damage and disables the target's weapon.
captain: Pyrokinetic Retaliation: When targeted by enemy fire, automatically retaliate with a powerful blast of flame once per turn.
major: Delayed Blast Fireball: Attach a fireball to an enemy, setting them on fire. The fireball will explode upon that enemy taking damage.
colonel: Searing Lance: Project a beam of pure fire across the battlefield, damaging and burning every target it passes through.

Psychokinesis Tree
corporal: Kinetic Pull: Use kinetic force to pull a hostile humanoid target to you.
sergeant: Psionic Booster: All psionic abilities will no longer end the turn, and gain an extra action point for the rest of the turn.
lieutenant: Phase Walk: Teleport to a nearby location.
captain: Psi-Defense: The Psionic's reflexes have been trained to the point where they can use telekinesis to reduce incoming impacts, reducing incoming damage taken by 25%.
major: Hex Hunter: special shot deals bonus damage to psionic enemies, proportional to their psi offense.
colonel: Soul Storm: a close range ability with large area of effect that deals damage to enemies and destroys their cover.

Resonant Tree
corporal: Psi-Ruption: The Psionic fires a blast of psi energy at a target. If the attack hits it will rupture the target. Has a 4-turn cooldown.
sergeant: Fortress (Same as Vanilla)
lieutenant: Fuse (Same as Vanilla)
captain: Psi-Weapon: The Psionic's able to use psionics to boost the damage of their guns.
major: Null Lance (Same as Vanilla)
colonel: Psi-bomb: Same as codex Psi bomb.
Last edited by Alpha115; 9 Nov, 2022 @ 12:01pm