XCOM 2
Alpha's Psionic Classes
 This topic has been pinned, so it's probably important
Alpha115  [developer] 9 Nov, 2022 @ 10:55am
Psionic Sentinel Abilties
Primary Weapons
1. Assault Rifle
2. Cannon

Secondary Weapons
1. Psi Amps

Squaddie
1. Insanity (Same as Vanilla)
2. Stasis (Same as Vanilla)
3. Reave: A psionic can mess with the neurons of an organic target, damaging it and strengthening the Psionic's barrier at the same time. Has a 4-turn cooldown.

GTS Perk
Psi-Barrier: At the start of their turn the Psionic Sentinel gains 1 shield point

Telepath Tree
corporal: Inspire (Same as Vanilla)
sergeant: Schism (Same as Vanilla)
lieutenant: Psi-Blind: Use Psionics to temporarily blind a foe.
captain: Solace (Same as Vanilla)
major: Domination (Same as Vanilla)
colonel: Mass Panic: Powerful aoe attack that has a high chance to panic foes.

Conduit Tree
corporal: Reanimation: Make a zombie from a nearby dead body.
sergeant: Stasis Shield (Same as Vanilla)
lieutenant: Psi-Heal: heal an ally with psionics. (2 uses per mission)
captain: Rayzeel Song: When Psi heal is used all nearby allies also are healed.
major: Soul Merge: The Psionic buffs an ally giving them an extra action and a boost to stats.
colonel: Void Rift (Same as Vanilla)

Aegis Tree
corporal: Psionic Shield: The Psionic creates a shield made of Psionic energy to protect an ally. The shield has 3 HP, and has a 3 turn cooldown.
sergeant: Sustain (Same as Vanilla)
lieutenant: Psi-Armor: Grant an ally damage reduction but make them an easier target to hit.
captain: Aegis: The psionic's barrier will now block all overflow damage in its last moment of existence.
major: Manu Forti: The Psionic temporarily boosts an ally's damage.
colonel: Null Ward: The Psionic gives itself and all nearby allies a powerful Shielding.
Last edited by Alpha115; 9 Nov, 2022 @ 12:00pm