Team Fortress 2

Team Fortress 2

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Payload cart glitch
Hi there,
I was playing heavy against some bots and was trying to get pushed by the cart, but when it touched me i stopped moving and it clipped right through me. Can you fix this bug? (also i tried it with other classes and it does the same thing for them too) ._.
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Beiträge 17 von 7
are enantiomers woke  [Entwickler] 5. Apr. 2021 um 16:00 
near the last point, right? this is known, and i'm not sure why it happens. sorry!
Ursprünglich geschrieben von pont! ­💚:
near the last point, right? this is known, and i'm not sure why it happens. sorry!
it started near the last point, and when the round switched teams the bug remained. maybe the cart switching to the inteligence for point 2 has something to do with it? idk im just throwing stuff at the wall here i have no experience with map making
are enantiomers woke  [Entwickler] 5. Apr. 2021 um 16:50 
the intel cart is a separate set of entities entirely - the real payload gets teleported away when it's not in use.

the triple carts work fine, so it's not like the game is internally switching away from the payload gametype and stopping using the associated special player collision rules. i'm really not sure what's up with it.
lmao
are enantiomers woke  [Entwickler] 6. Apr. 2021 um 5:21 
?
Ursprünglich geschrieben von pont! ­💚:
the intel cart is a separate set of entities entirely - the real payload gets teleported away when it's not in use.

the triple carts work fine, so it's not like the game is internally switching away from the payload gametype and stopping using the associated special player collision rules. i'm really not sure what's up with it.
*ugh...* source engine, source engine, source engine.
are enantiomers woke  [Entwickler] 7. Apr. 2021 um 13:47 
i'm going to lock this thread now - if someone reading has any ideas re this collision oddity, contact me through the main workshop comments or the thread on tf2maps. thanks!
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