Project Zomboid

Project Zomboid

PZ v41 Modpack
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Nord  [udvikler] 8. apr. 2021 kl. 10:54
Changelog
Beginning a changelog -- been updating the pack frequently to ensure compatibility and performance.
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Nord  [udvikler] 8. apr. 2021 kl. 13:56 
Nord  [udvikler] 9. apr. 2021 kl. 12:39 
Removed:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=524301139
... from the default collection list (as the map is quite old and missing some more recent features like vehicles, also the spawn is non-functional). However this map still "works" so you can feel free to leave it enabled.
Sidst redigeret af Nord; 10. apr. 2021 kl. 13:11
Nord  [udvikler] 10. apr. 2021 kl. 0:32 
Removed:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1414568604

It's unfortunatly not where I believed it was based on this image and instead is being overlapped by Eerie County and/or South Muldraugh.
Nord  [udvikler] 10. apr. 2021 kl. 18:36 
Added:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2379601046
One small adjustment can be made to make GEARED ZOMBIES conflict less with AuthenticZ...

Navigate to the GEARED ZOMBIES files and delete 'AttachedWeaponDefinitions.lua' (steamapps\workshop\content\108600\2379601046\mods\GEARED ZOMBIES\media\lua\shared\Definitions\AttachedWeaponDefinitions.lua).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2370071924
A bit of housekeeping is also necessary for Scrap Armor to work comfortably until the mod author fixes it themselves...

Firstly, an error pops up frequently because of a typo on line 44 in 'clothing.xml' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\clothing\clothing.xml)
Open 'clothing.xml' (preferably with SublimeText or Notepad++) and delete
</outfitManager>
and save.

Secondly, the scrap armor pads aren't craftable because of a typo on line 19 in 'module_SAmor.txt' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\scripts\module_SArmor.txt)
Open 'module_SAmor.txt' and change
SkillRequired : MetalWelding=2,Tailoring=1,
to
SkillRequired : MetalWelding=2;Tailoring=1,
and save.
Sidst redigeret af Nord; 11. apr. 2021 kl. 13:48
Nord  [udvikler] 11. apr. 2021 kl. 10:55 
Sidst redigeret af Nord; 11. apr. 2021 kl. 11:26
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