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Project Zomboid

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Aquatsar Yacht Club [for MP disable anti-cheat type 12]
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69.644 MB
12 Feb, 2021 @ 11:46am
3 Jun, 2023 @ 11:04am
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Aquatsar Yacht Club [for MP disable anti-cheat type 12]

In 1 collection by iBrRus
Tsar's Mods
35 items
Description
WARNING
To make the mod work in multiplayer in the server config disable anti-cheat protection for type 12. "AntiCheatProtectionType12=false"

F.A.Q.
Does this mod work without the Tsar's Common Library mod?
No.
Does this mod work without the Cherbourg mod?
Yes.
Then why is Cherbourg listed in the required items?
Because only on a Cherbourg map you can experience true boating pleasure.

Welcome to the Aquatsar Yacht Club!

We strongly recommend that you passed an initial briefing. The Club member is obliged to strictly follow the rules of this instruction. Violation of the rules can lead to serious injury or even death.

INITIAL BRIEFING
Before your journey:
1. Check that you have personal flotation devices (swimming trunks, goggles, diving mask, lifebuoy).


2. Before going out to sea, assess the strength and direction of the wind (use a compass).


3. Stock up on food, fresh water and medicines. If you are planning to get to the boat by swimming, then you should not take too many heavy things with you, because you can lose them. Don't try to swim with a crowbar in your hands!

4. To lower the boat from the trailer, use the winch (key "V").


5. To get to the boat, take a running jump in water (WASD + Shift + Space). But be careful, head diving is not recommended.


6. Climb aboard the boats using a specially organized ladder, holding onto the railing.

After boarding:
1. Familiarize yourself with the evacuation plan (key "Z").


2. Carry out a technical inspection of the yacht. Check the fuel level in the gas tank, the condition of the battery, and on the sailing yacht the condition of the sails.

3. In case the cabin is closed, you need to use a key or other less legal tools to open the lock.

4. Before leaving, check if the hatches are closed, if things are fixed in the saloon, in the galley, in the cabins, check that all lockers are latched, the toilet seat cover is lowered and the valves are closed. Don't forget to raise the anchor.

While traveling:
1. Do not throw any items overboard, even if you really want to do it (by right mouse clicking on an item in your inventory). The Club is not responsible for things lost in this way.


2. In the case of a galley (kitchen), be careful when using electrical appliances.

3. When changing the position of the sail (keys "Left arrow" and "Right arrow"), watch the ropes - sheets, mooring lines, anchor rope. If they find themselves overboard, wind up on the propeller, the yacht will be immobilized. Catch your foot - you fly overboard. Put your foot in the loop of the anchor rope - you will go to the bottom with the anchor.


4. The devices installed on the sailing boat will tell you the direction and strength of the wind, as well as give you a hint on which side to set the sail (focus on the color).

5. Do not swim in drift (not at anchor). The yacht is drifting at a speed of one or two knots - don't catch up by swimming!


6. When leaving and mooring, all free team members must be vigilant and ready to act according to the situation.

7. In the event of a malfunction that cannot be eliminated on your own, send a request for service to the administration of the Club.

End of briefing.

By joining our Club you confirm that you have all the necessary skills to control motor and sailing yachts. If you have any questions about boat management, ask them in the comments. More experienced members of the Club will answer your questions.

Worked on the mod:
iBrRus - lua code, scripts, motor yacht interfaces
Aiteron - lua code, scripts
Kukrapok - 3D models, environment sounds, sailing yacht interfaces
Troy Mc'Clure - 3d models
David Ree - Music



You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue

Mod permission according to TIS policy: Ask for permission[theindiestone.com].

Version: 1.19

Workshop ID: 2392987599
Mod ID: AquatsarYachtClub
Popular Discussions View All (28)
9
18 Jun @ 5:29pm
Can't sail against wind
Kluba
3
12 Sep @ 4:00am
Refueling in the middle of the water
Hellsvien
1
2
26 Sep @ 8:50am
Players Swim through Bridges on Custom Maps
true4evr
913 Comments
Tommy1dortas 24 Oct @ 12:57pm 
bug there is an bug in both boat mod wich in moded map you go under bridge wich got water under it if an bulding is build on water it probably gonna do the same
Brezonte 22 Oct @ 9:20am 
Sunken mod
PLAYGER CHANNEL 22 Oct @ 6:59am 
Изменяет ли мод цвет/текстуру воды?
TrustMeImAnEngineer 18 Oct @ 12:53pm 
I am also wondering about the spawns on the vanilla map. I have not searched a ton but I did actually find some boats at 3674x5699 which is at some kind of little picnic area west of Riverside. I would really like to know if there are any spawns for boat trailers though
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 13 Oct @ 7:51am 
Why people still playing with this mod. We can't even walk on bridges
Ungarr 9 Oct @ 3:48pm 
could you add a config option for swimming endurance reduction?
Baleur 9 Oct @ 1:40am 
So do these actually spawn on the vanilla map or?
Ive had the mod enabled and found compasses and nautical gear, but zero boats.
Racer Delux 2 Oct @ 11:28am 
Mod is a death trap lol.
When you exit the boat, you fall into the water.

If you are driving the boat and the server restarts, you spawn in the water.
Disturbo 30 Sep @ 11:37am 
I cannot figure out how to use the microwave in the boat, any tips? It doesn't actually heat up what's inside it.
gibson8088 28 Sep @ 7:36pm 
By any chance does swimming with this mod increase strength or fitness?