Crusader Kings III

Crusader Kings III

Better Executions Updated
Marcus 13 października 2024 o 4:42
Updated Chinese Loc
l_simp_chinese:
EXECUTION_HANGED:0 "吊死"
EXECUTION_FLAYED:0 "活剥"
EXECUTION_BOILED:0 "煮死"
EXECUTION_DROWNED:0 "淹死"
EXECUTION_IMPALED:0 "穿刺"
EXECUTION_CRUSHED:0 "压死"
EXECUTION_WHEELBROKEN:0 "车裂"
EXECUTION_CRUCIFIED:0 "钉死"
EXECUTION_GARROTED:0 "绞死"
EXECUTION_SNAKEPIT:0 "扔进蛇坑"
EXECUTION_EAGLE:0 "血鹰"
EXECUTION_AI:0 "处决"
death_execution_beheading:0 "被斩首"
death_execution_hanging:0 "被吊死"
death_execution_burning:0 "被烧死"
death_execution_flaying:0 "被活剥"
death_execution_boiling:0 "被煮死"
death_execution_drowning:0 "被淹死"
death_execution_impaling:0 "被穿刺"
death_execution_crushing:0 "被压死"
death_execution_wheelbreaking:0 "被车裂"
death_execution_crucified:0 "被钉死在十字架上"
death_execution_garroting:0 "被绞死"
death_execution_snakepit:0 "被丢进蛇坑"
death_execution_devouring:0 "被斩首并吞食"
death_execution_sacrifice:0 "被献祭"
death_execution_sacrifice_to_gods:0 "被献祭给神"
death_execution_eagle:0 "被做成血鹰"
death_execution_beheading_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令斩首"
death_execution_hanging_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令吊死"
death_execution_burning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令烧死"
death_execution_flaying_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令活剥"
death_execution_boiling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令煮死"
death_execution_drowning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令淹死"
death_execution_impaling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令穿刺"
death_execution_crushing_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令压死"
death_execution_wheelbreaking_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令车裂"
death_execution_crucified_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令钉死在十字架上"
death_execution_garroting_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令绞死"
death_execution_snakepit_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令丢进蛇坑"
death_execution_eagle_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令做成血鹰"
death_execution_devouring_killer:0 "被[TARGET_CHARACTER.GetUIName]下令斩首并吞食"
death_execution_sacrifice_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令献祭"
death_execution_sacrifice_to_gods_killer:0 "被献祭给[TARGET_CHARACTER.GetUINamePossessive]的神"
msg_execute_prisoner_beheading:0 "囚犯被斩首"
msg_execute_prisoner_hanging:0 "囚犯被吊死"
msg_execute_prisoner_burning:0 "囚犯被烧死"
msg_execute_prisoner_drowning:0 "囚犯被淹死"
msg_execute_prisoner_flaying:0 "囚犯被活剥"
msg_execute_prisoner_boiling:0 "囚犯被煮死"
msg_execute_prisoner_impaling:0 "囚犯被穿刺"
msg_execute_prisoner_crushing:0 "囚犯被穿刺"
msg_execute_prisoner_wheelbreaking:0 "囚犯被车裂"
msg_execute_prisoner_cruxifiction:0 "囚犯被钉死在十字架上"
msg_execute_prisoner_garroting:0 "囚犯被绞死"
msg_execute_prisoner_snakepit:0 "囚犯被丢进蛇坑"
msg_execute_prisoner_devouring:0 "囚犯被斩首吞食"
msg_execute_prisoner_sacrifice:0 "囚犯被献祭"
msg_execute_prisoner_eagle:0 "囚犯被做成血鹰"

char_interaction.0170.t:0 "艰难的时刻"
char_interaction.0170.t_beheaded:0 "恐怖的黎明"
char_interaction.0170.desc_beheaded:0 "我在凌晨被两名陌生的守卫叫醒。被带至外面后,我对将要发生的事一无所知。当我在[actor.GetShortUINamePossessive]刽子手面前跪下时,我感受到了片刻的宁静和彻底的清醒。"
char_interaction.0170.option_beheaded:0 "[ROOT.Char.GetFaith.PositiveAfterLife|U]在等待。"

char_interaction.0170.t_wheelbroken:0 "糟糕的命运"
char_interaction.0170.desc_wheelbroken:0 "凌晨时分,两名陌生的守卫把我从睡梦中推醒。我被拖到人群面前,从他们眼中我能看到对暴力的渴望。我知道他们要拿我取乐。由于没戴眼罩,我被迫亲眼看着[actor.GetShortUINamePossessive]蛮横无理地命令手下用绳子绑住我的胳膊和腿。当我被拉起来时,我看到了天空,感受到了片刻的宁静和彻底的清醒。"
char_interaction.0170.option_wheelbroken:0 "[ROOT.Char.GetFaith.PositiveAfterLife|U]在等待。"

char_interaction.0170.t_burned:0 "柴堆"
char_interaction.0170.desc_burned:0 "就在我吃完那顿微不足道的饭菜后,门突然打开了,我被抓住并被拖到外面。对我来说,这不会是轻松的死法——柴堆已经点燃,我已经能感觉到腿上的热度。人群中一片寂静,他们目睹了我最后的一刻,脸上带着错乱的神情。"
char_interaction.0170.option_burned:0 "停下!!!"

char_interaction.0170.t_devoured:0 "险恶的一餐"
char_interaction.0170.desc_devoured:0 "门猛地打开,随即[actor.GetShortUINamePossessive]的守卫将我按倒在地,压在身下。然后[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]走了进来,手中拿着刀,脸上挂满了笑容。\n\n[actor.GetSheHe]无视我的尖叫,用刀和牙齿刺进我的肉体。透过迷雾,我发现[actor.GetHerHis]的脸上满是凝固的鲜血——沾满了#EMP 我#!的碎肉——我不断地求饶,但当[actor.GetSheHe]津津有味地咀嚼和吞咽时,我意识到这就是我的死法。"
char_interaction.0170.option_devoured:0 "诅咒你黑暗的灵魂,[actor.GetFirstNameNoTooltip]!!!"

char_interaction.0170.t_hanged:0 "绞刑架"
char_interaction.0170.desc_hanged:0 "当门猛地打开,我被抓住并拖到外面时,一种冰冷的恐惧感涌上心头。当我看到了为吊死我而建造的绞刑架时,我的恐惧成为了现实。\n\n吊索系在我的脖子上,当台阶从我身下拉出时,我的喉咙被勒紧,而我最后看到的一幕是在我慢慢死去时欢呼雀跃的人群。"
char_interaction.0170.option_hanged:0 "诅咒你, [actor.GetTitleAsNameNoTooltip|U]——"

char_interaction.0170.t_drowned:0 "最后的痛饮"
char_interaction.0170.desc_drowned:0 "我牢房的门突然打开,[actor.GetShortUINamePossessive]的守卫将我拖出了牢房,带到外面寒冷的清晨空气中。\n\n一群人将一个装满冰水的大桶放在平台上,我被头朝下强按进去,冰水灌满了我的肺,我意识到这就是我的死法。"
char_interaction.0170.option_drowned:0 "就不能是酒吗!?"

char_interaction.0170.t_boiled:0 "沸水浴"
char_interaction.0170.desc_boiled:0 "我被[actor.GetShortUINamePossessive]的守卫粗鲁地叫醒,他们粗暴地将我从牢房拖到[actor.GetCapitalLocation.GetNameNoTooltip]的墙外,那里已经架设了一个相当大的热气腾腾的大锅。\n\n[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]走近我,告诉我“该洗澡了”。当我被丢进沸腾的滚水中,惊恐袭来,我的肉体被连着骨头一起煮熟了,我最后听到的就是自己的尖叫。"
char_interaction.0170.option_boiled:0 "停下!!!"

char_interaction.0170.t_crushed:0 "被碾压的败北"
char_interaction.0170.desc_crushed:0 "我当时正梦想着美好的一天,[actor.GetShortUINamePossessive]的守卫将我推出牢房,带我到外面,把我绑了起来。\n\n一块又一块的大石头压在我的胸口,我的尖叫声开始响彻云霄,我感觉自己的骨头在重压下碎裂。我的肺和心脏被压碎了,我听到的最后一句话是人群的欢呼声。"
char_interaction.0170.option_crushed:0 "不,不要!!!"

char_interaction.0170.t_flayed:0 "剥肤及髓"
char_interaction.0170.desc_flayed:0 "门猛地打开,[actor.GetShortUINamePossessive]的守卫强迫我站起来,把我绑在桌子上。然后[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]进来了,脸上带着虐待狂的微笑,手里拿着一把锋利的小刀。\n\n当[actor.GetTitledFirstNameNoTooltip]无视我的尖叫慢慢开始剥去我身上的皮肤时,我坠入了痛苦的深渊。经过了可能有几个小时的痛苦,随着眼前的世界逐渐昏暗,临死前我看到我的人皮正在悬挂着晾干。"
char_interaction.0170.option_flayed:0 "*含混不清的尖叫*"

char_interaction.0170.t_impaled:0 "黑暗的结局"
char_interaction.0170.desc_impaled:0 "门猛地打开,[actor.GetShortUINamePossessive]的守卫强迫我站起来,将我拖到外面。[actor.GetCapitalLocation.GetNameNoTooltip]的墙外竖起了一根又高又尖的木桩,我被吊起来,然后对着尖刺慢慢放下,[actor.GetTitledFirstNameNoTooltip]露出了虐待狂般的微笑。\n\n当木桩刺穿我的臀部并慢慢穿过我的身体时,我坠入了痛苦的深渊,直到尖端从喉咙露出才停止了哀嚎。"
char_interaction.0170.option_impaled:0 "*含混不清的尖叫*"
char_interaction.0170.a:0 "诅咒你黑暗的灵魂,[actor.GetFirstNameNoTooltip]!!!"

char_interaction.0170.t_snakepit:0 "深处隐藏着什么"
char_interaction.0170.desc_snakepit:0 "门猛地打开,[actor.GetShortUINamePossessive]的守卫强迫我站起来,把我拖到一辆手推车上。我被带到了[actor.GetCapitalLocation.GetNameNoTooltip]城墙外面的一个大坑前。当我被带到坑边时,[actor.GetTitledFirstNameNoTooltip]微笑着。我看不清黑暗的坑底到底有什么东西,除了……有东西在动。\n\n当我被推进坑里时,我感觉到风吹在我的脸上,当我即将跌到坑底时,我发现了……是蛇。我跌在坑底,除了摔下来的疼痛之外,在黑暗中,我能感觉到蛇开始在我身上爬行。"
char_interaction.0170.option_snakepit:0 "很快,我就感觉到第一口啃噬的灼痛,视线也开始模糊。"

char_interaction.0170.t_eagle:0 "死后有什么"
char_interaction.0170.desc_eagle:0 "门猛地打开,[actor.GetShortUINamePossessive]的守卫强迫我站起来,把我拖到一辆推车上。我被带到了[actor.GetCapitalLocation.GetNameNoTooltip]城墙外的一片地方,在那里我看到了天空映衬下的一座高耸的建筑。[actor.GetTitledFirstNameNoTooltip]微笑着,而我被带到一个木制平台上,被迫跪下。当刽子手拿着工具走近时,我的命运真相变得清晰起来……血鹰。\n\n我被绑住了,无法抵抗,感觉到刀子冰冷的钢铁抵着我的背。疼痛难以想象,我的肋骨从脊椎上被切断,我的肺部被拉出来形成可怕的翅膀。我的视线因痛苦而变得模糊,随着我眼前发黑,生命逐渐消逝。"

char_interaction.0170.option_eagle:0 "很快,血鹰带来的剧痛使我感到生命正在从我体内流逝。"
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Wyświetlanie 1-15 z 17 komentarzy
Marcus 13 października 2024 o 4:43 
char_interaction.0252.title:0 "熄灭"
char_interaction.0252.desc:0 "事已至此。[recipient.GetTitledFirstName]永远也不会长大了,也不会有机会去了解[recipient.GetHerHim]周围的世界。\n\n历史上不会留下[recipient.GetHerHis]的任何事迹。\n\n历史上只会记载:“[recipient.GetTitledFirstName],[recipient.GetBirthDate.GetString|V]生,[recipient.GetDeathDate.GetString|V][recipient.GetDeathReason],殁年[recipient.GetAgeInfo]。”"
char_interaction.0252.a:0 "我别无选择,……别无选择。"
char_interaction.0252.a.sadistic:0 "名单上的下一个是谁?"

rule_BE_execution_game_rules:0 "#high 更好的处决"
setting_any_execution:0 "启用"
setting_any_execution_desc:0 "所有的处决方式都可用。"
setting_limited_execution:0 "禁用"
setting_limited_execution_desc:0 "处决选项受到角色和文化的限制。"

rule_BE_execution_sounds:0 "#high 更好的处决——音效"
setting_be_sounds_on:0 "启用"
setting_be_sounds_on_desc:0 "处决音效启用。"
setting_be_sounds_off:0 "禁用"
setting_be_sounds_off_desc:0 "处决音效关闭。"

char_interaction.0172.t:0 "时间已到"

char_interaction.0172.t_beheaded:0 "恐怖的黎明"

char_interaction.0172.desc:0 "我一大早就起来召集了守卫。很快,守卫就把[recipient.GetTitledFirstName]提了出来,并把[recipient.GetHerHim]拖到了外面。很明显,[recipient.GetTitledFirstName]对即将发生的事情不抱任何幻想。当[recipient.GetTitledFirstName]跪在我面前时,我看到[recipient.GetHerHim]脸上露出了平静而清醒的神情。我发出了最后的信号,[recipient.GetTitledFirstNamePossessive]的命运已成定局。"

char_interaction.0172.desc_beheaded:0 "肩负着执行正义的重任,我一大早就起来了。我的两个守卫把[recipient.GetTitledFirstName]带到我面前。当我把[recipient.GetHerHim]带出去时,我看到[recipient.GetHerHis]眼中平静的顺从。[recipient.GetTitledFirstName]跪在我的刽子手面前,等待着无法逃避的结局。我一挥手,发出最后的信号。在那转瞬即逝的时刻,我看到[recipient.GetTitledFirstNamePossessive]脸上露出了平静而清醒的神情,平静地接受了[recipient.GetHerHis]的命运。"
char_interaction.0172.option_beheaded:0 "[ROOT.Char.GetFaith.NegativeAfterLife|U]等待着[recipient.GetTitledFirstName]。"

char_interaction.0172.t_wheelbroken:0 "糟糕的命运"

char_interaction.0172.desc_wheelbroken:0 "由于知道这一天的职责十分艰巨,我一大早就醒了。我的守卫把[recipient.GetTitledFirstName]带到广场,那里聚集了一群等着看景的人。我命令手下把[recipient.GetTitledFirstName]绑在轮子上,没有戴眼罩。当[recipient.GetSheHe]被从地面上拉起来时,我看到[recipient.GetHerHim]凝视着天空,在[recipient.GetHerHis]的命运展开之际,[recipient.GetHerHim]找到了片刻的宁静。"

char_interaction.0172.option_wheelbroken:0 "[ROOT.Char.GetFaith.NegativeAfterLife|U]等待着[recipient.GetTitledFirstName]。"

char_interaction.0172.t_burned:0 "柴堆"

char_interaction.0172.desc_burned:0 "太阳升起时,我完成了准备工作。我的守卫把[recipient.GetTitledFirstName]从牢房里带出来,我们一起走向火堆。木头堆得很高,火也点燃了,已经热气腾腾。当[recipient.GetTitledFirstName]被绑在火刑柱上时,人群安静下来,他们的目光紧盯着[recipient.GetHerHis]的最后时刻。我看着火焰越烧越高,吞噬了[recipient.GetTitledFirstName],我感到自己肩负着沉重的责任。"

char_interaction.0172.option_burned:0 "直到余烬冷却下来,这一切才会结束。"

char_interaction.0172.t_devoured:0 "险恶的一餐"

char_interaction.0172.desc_devoured:0 "门猛地打开,我的守卫把[recipient.GetTitledFirstName]拖到地上。我笑着走了进来,手里拿着刀。我无视[recipient.GetHerHis]的尖叫,在[recipient.GetTitledFirstNamePossessive] 肉体上下刀,细细品味每一口。在[recipient.GetHerHis]的痛苦中,我的手和脸上沾满了鲜血,[recipient.GetTitledFirstName]乞求着饶恕。但当我津津有味地咀嚼和吞咽时,[recipient.GetTitledFirstName]意识到这就是结局。"

char_interaction.0172.option_devoured:0 "一顿美餐!"

char_interaction.0172.t_hanged:0 "绞刑架"

char_interaction.0172.desc_hanged:0 "黎明时分,寒风凛冽,我的守卫们将[recipient.GetTitledFirstName]从牢房带到绞刑架上。[recipient.GetTitledFirstNamePossessive]脸色苍白,[recipient.GetHerHis]的面容上写满了恐惧。绳子紧紧地勒在[recipient.GetTitledFirstNamePossessive]的脖子上。我点了点头,台阶被踢开,[recipient.GetHerHis]的身体抽搐着挣扎。随着[recipient.GetHerHis]的生命渐渐消逝,人群爆发出欢呼声,我坚定地站着,知道正义得到了伸张。"

char_interaction.0172.option_hanged:0 "这就是你选择的命运,[recipient.GetTitleAsNameNoTooltip|U]。"

char_interaction.0172.t_drowned:0 "最后的痛饮"

char_interaction.0172.desc_drowned:0 "我带领守卫把[recipient.GetTitledFirstName]从牢房中拉出来,把[recipient.GetHerHim]带到外面的大冰水桶边。清晨的空气十分寒冷,我们把[recipient.GetHerHim]头朝下按进水里。我紧紧地按住[recipient.GetTitledFirstNamePossessive],而[recipient.GetSheHe]则不断挣扎和窒息,直到最后,[recipient.GetTitledFirstNamePossessive]停止了挣扎,死亡的寂静笼罩着现场。"

char_interaction.0172.option_drowned:0 "我观察着,直到[recipient.GetTitledFirstNamePossessive]的尸首浮出水面。"

char_interaction.0172.t_boiled:0 "沸水浴"

char_interaction.0172.desc_boiled:0 "我早早起床,命令我的守卫把[recipient.GetTitledFirstName]从牢房带到城堡墙外的坩埚边。当[recipient.GetSheHe]被拖走时,水沸腾得厉害,[recipient.GetHerHis]眼中满是恐慌。我冷冷地命令把[recipient.GetTitledFirstName]丢进坩埚。[recipient.GetTitledFirstNamePossessive]的尖叫声响彻云霄,回荡在墙壁间,当[recipient.GetHerHis]的肉体开始冒泡沸腾时,我转过身去。处刑完成了。"

char_interaction.0172.option_boiled:0 "[recipient.GetTitledFirstNamePossessive]绝望的尖叫很快就停止了。"

char_interaction.0172.t_crushed:0 "被碾压的败北"

char_interaction.0172.desc_crushed:0 "我的守卫把[recipient.GetTitledFirstNamePossessive]带到庭院,[recipient.GetSheHe]被放在地上并被捆绑。一块又一块沉重的石头被放在[recipient.GetHerHis]的胸口上。随着每增加一块石头,[recipient.GetTitledFirstName]痛苦的哭喊声就变得更大。当[recipient.GetHerHis]的骨头开始断裂,[recipient.GetTitledFirstNamePossessive]的呼吸变得微弱时,人群的欢呼声越来越大,我全程观看着,确保正义得到伸张。"

char_interaction.0172.option_crushed:0 "很快,废墟中只剩下一片寂静。"

char_interaction.0172.t_flayed:0 "剥肤及髓"

char_interaction.0172.desc_flayed:0 "我走进房间,我的守卫把[recipient.GetTitledFirstName]强行按在桌子上,把[recipient.GetHerHim]紧紧绑住。我带着施虐的微笑走近,手里拿着一把锋利的小刀。当我开始剥掉[recipient.GetTitledFirstNamePossessive]身上的皮肤时,[recipient.GetHerHis]的尖叫声响彻云霄。接下来是几个小时的极度痛苦,当[recipient.GetTitledFirstNamePossessive]眼中的光芒渐渐消失时,我把[recipient.GetHerHis]的皮肤挂起来晾干,这残酷地揭示了[recipient.GetHerHis]的命运。"

char_interaction.0172.option_flayed:0 "[recipient.GetTitledFirstName]送上的一份精美纪念品。"

char_interaction.0172.t_impaled:0 "黑暗的结局"

char_interaction.0172.desc_impaled:0 "我的守卫把[recipient.GetTitledFirstName]从牢房拖出来,把[recipient.GetHerHim]带到外面。我们面前立着一根又高又尖的木桩。我露出残忍的笑容,命令把[recipient.GetTitledFirstName]吊到上面。慢慢地,[recipient.GetSheHe]被放到木桩上,尖头刺穿了[recipient.GetHerHis]的身体。木桩刺穿[recipient.GetHerHim]时,[recipient.GetTitledFirstName]的尖叫声回荡,我看着木桩的尖端从[recipient.GetHerHis]的喉咙中伸出,寂静终于降临。"

char_interaction.0172.option_impaled:0 "我站在这座「纪念碑」的阴影下。"

char_interaction.0172.t_snakepit:0 "深处隐藏着什么"

char_interaction.0172.desc_snakepit:0 "我站在一旁,看着我的卫兵把[recipient.GetTitledFirstName]拖上车,把[recipient.GetHerHim]赶到城堡墙外的一个大坑边。下面的黑暗掩盖了扭动的蛇,它们的动作几乎看不见。我点点头,命令把[recipient.GetTitledFirstName]推下坑。[recipient.GetTitledFirstName]掉进了坑里,当[recipient.GetSheHe]落地时,我听到[recipient.GetHerHis]痛苦的叫喊声和蛇开始攻击的阴险嘶嘶声。"

char_interaction.0172.option_snakepit:0 "很快,[recipient.GetTitledFirstNamePossessive]的蠕动就停止了,取而代之的是一团东西在扭动。"

char_interaction.0172.t_eagle:0 "死后有什么"

char_interaction.0172.desc_eagle:0 "天刚亮,我就召集了守卫,把[recipient.GetTitledFirstName]带到了行刑现场。我们走到[actor.GetCapitalLocation.GetNameNoTooltip]的城墙外,那里矗立着一座高耸的建筑,映衬着天空。我面带阴沉的微笑,把[recipient.GetTitledFirstName]带到了木制平台上,强迫[recipient.GetHerHim]跪下。行刑者走上前来,手里拿着工具,准备执行可怕的血鹰刑。\n\n我看着[recipient.GetTitledFirstName]被紧紧地绑着,动弹不得。刀子抵在[recipient.GetHerHis]的背上,切开肉和骨头,在晨光中闪闪发光。当[recipient.GetTitledFirstNamePossessive]的肋骨从脊柱上断开,[recipient.GetHerHis]的肺部被拉出并形成可怕的翅膀时,空气中充满了[recipient.GetTitledFirstNamePossessive]的尖叫声。"

char_interaction.0172.option_eagle:0 "我沐浴着被我击垮并暴露无遗的[recipient.GetTitledFirstName]。"

char_interaction.0172.a:0 "你的反抗到此结束,[recipient.GetFirstNameNoTooltip]!!!"

char_interaction.0172.life_is_just_a_joke.a:0 "是的,[recipient.GetFirstNameNoTooltip], 生命#EMP 就是#!一场玩笑。"

char_interaction.0080.desc_ward_self:0 "我很高兴你能教育我——高尚的教养造就高尚的精神!"
FunGaming44  [producent] 15 października 2024 o 11:58 
just send me over the file and I will add it into the update I will do
無壹 16 października 2024 o 20:22 
@FunGaming44 Don't trust him! We have already translated it , here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628
Ostatnio edytowany przez: 無壹; 16 października 2024 o 20:25
無壹 16 października 2024 o 20:24 
Could you please delete the old chinese local in your file? Because it's gonna invalidate the new local file.
無壹 16 października 2024 o 20:24 
@Marcus 你拿自己不会更新的汉化内容发给原作者当假中文,什么神仙?
Ostatnio edytowany przez: 無壹; 16 października 2024 o 20:26
無壹 16 października 2024 o 20:27 
Początkowo opublikowane przez FunGaming44:
just send me over the file and I will add it into the update I will do
We do translate content in a timely manner, but this guy isn't
Marcus 18 października 2024 o 4:35 
Początkowo opublikowane przez 無壹:
@Marcus 你拿自己不会更新的汉化内容发给原作者当假中文,什么神仙?
@無壹 真有意思,我10月13日发的汉化更新,作者还没来得及整合进去,恁佬17号搁这儿虚空打靶?一口一个Don't Trust Him,我就想问了,什么叫假中文?我发的不是中文?恁佬是拿了P社特许状是怎么?只能恁做汉化我不能做?什么叫“自己不会更新”?我就是看到没人更新我才更新的,谁给你的资格在这颐指气使?梁静茹给你的勇气?

Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez FunGaming44:
just send me over the file and I will add it into the update I will do
We do translate content in a timely manner, but this guy isn't

Interesting, huh? I uploaded Updated Loc in Oct. 13, and the FunGaming44 have not integrate it, but HOW DARE YOU TO BLAMING ME in Oct. 17? Yelling "Don't trust him" ?! How could you know I am not translating in a "Timely manner"? How dare you to define this thing, with your ridiculous fanatic rotten brain? Anyone gave you a Official Charter for translating?
Marcus 18 października 2024 o 4:39 
Początkowo opublikowane przez 無壹:
@FunGaming44 Don't trust him! We have already translated it , here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628

我更新汉化是10月13日,请问贵Mod13日更新了吗?

I've upload the updated Loc in Oct. 13, but what are you doing with your mod in Oct. 13? Did you Updated that day?
Marcus 18 października 2024 o 4:41 
Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez FunGaming44:
just send me over the file and I will add it into the update I will do
We do translate content in a timely manner, but this guy isn't

所以我请问阁下是怎么腆着老脸自吹自擂“Timely Manner”的呢?
Marcus 18 października 2024 o 4:42 
Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez FunGaming44:
just send me over the file and I will add it into the update I will do
We do translate content in a timely manner, but this guy isn't

How dare you to shamelessly boast yourself with "TIMELY MANNER"?
Marcus 18 października 2024 o 5:33 
Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez FunGaming44:
just send me over the file and I will add it into the update I will do
We do translate content in a timely manner, but this guy isn't
哦,对了,顺带提醒你一下,这里应该用doesn't而不是isn't:steamhappy:
By the way, just want to tell you, you should say "doesn't" instead of "isn't":steamhappy:
無壹 18 października 2024 o 7:09 
Początkowo opublikowane przez Marcus:
Początkowo opublikowane przez 無壹:
@FunGaming44 Don't trust him! We have already translated it , here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628

我更新汉化是10月13日,请问贵Mod13日更新了吗?

I've upload the updated Loc in Oct. 13, but what are you doing with your mod in Oct. 13? Did you Updated that day?
难绷,就问你最新的龙焰处决汉化了没。你们这种发了就不管事的,到头来还得是我们来提醒作者来删掉旧的汉化
無壹 18 października 2024 o 7:10 
Początkowo opublikowane przez Marcus:
Początkowo opublikowane przez 無壹:
We do translate content in a timely manner, but this guy isn't
哦,对了,顺带提醒你一下,这里应该用doesn't而不是isn't:steamhappy:
By the way, just want to tell you, you should say "doesn't" instead of "isn't":steamhappy:
自己都废弃过那个文艺复兴汉化,到头来还是牛奶汉化组在维护新内容更新
Marcus 18 października 2024 o 7:11 
Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez Marcus:

我更新汉化是10月13日,请问贵Mod13日更新了吗?

I've upload the updated Loc in Oct. 13, but what are you doing with your mod in Oct. 13? Did you Updated that day?
难绷,就问你最新的龙焰处决汉化了没。你们这种发了就不管事的,到头来还得是我们来提醒作者来删掉旧的汉化

唉,有没有一种可能我刚汉化,还没传给作者呢?13号的文件我也没传呢?
再说你凭什么说我发了就不管呢?我要是管下去了你做点什么?
别总我们你们的,这社区和工坊是你家开的?
無壹 18 października 2024 o 7:11 
Początkowo opublikowane przez 無壹:
Początkowo opublikowane przez Marcus:
哦,对了,顺带提醒你一下,这里应该用doesn't而不是isn't:steamhappy:
By the way, just want to tell you, you should say "doesn't" instead of "isn't":steamhappy:
自己都废弃过那个文艺复兴汉化,到头来还是牛奶汉化组在维护新内容更新
喜欢给作者发汉化差不多得了,咱mod不是每天更新,但基本更新时就是最新汉化
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