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Zgłoś problem z tłumaczeniem
char_interaction.0252.desc:0 "事已至此。[recipient.GetTitledFirstName]永远也不会长大了,也不会有机会去了解[recipient.GetHerHim]周围的世界。\n\n历史上不会留下[recipient.GetHerHis]的任何事迹。\n\n历史上只会记载:“[recipient.GetTitledFirstName],[recipient.GetBirthDate.GetString|V]生,[recipient.GetDeathDate.GetString|V][recipient.GetDeathReason],殁年[recipient.GetAgeInfo]。”"
char_interaction.0252.a:0 "我别无选择,……别无选择。"
char_interaction.0252.a.sadistic:0 "名单上的下一个是谁?"
rule_BE_execution_game_rules:0 "#high 更好的处决"
setting_any_execution:0 "启用"
setting_any_execution_desc:0 "所有的处决方式都可用。"
setting_limited_execution:0 "禁用"
setting_limited_execution_desc:0 "处决选项受到角色和文化的限制。"
rule_BE_execution_sounds:0 "#high 更好的处决——音效"
setting_be_sounds_on:0 "启用"
setting_be_sounds_on_desc:0 "处决音效启用。"
setting_be_sounds_off:0 "禁用"
setting_be_sounds_off_desc:0 "处决音效关闭。"
char_interaction.0172.t:0 "时间已到"
char_interaction.0172.t_beheaded:0 "恐怖的黎明"
char_interaction.0172.desc:0 "我一大早就起来召集了守卫。很快,守卫就把[recipient.GetTitledFirstName]提了出来,并把[recipient.GetHerHim]拖到了外面。很明显,[recipient.GetTitledFirstName]对即将发生的事情不抱任何幻想。当[recipient.GetTitledFirstName]跪在我面前时,我看到[recipient.GetHerHim]脸上露出了平静而清醒的神情。我发出了最后的信号,[recipient.GetTitledFirstNamePossessive]的命运已成定局。"
char_interaction.0172.desc_beheaded:0 "肩负着执行正义的重任,我一大早就起来了。我的两个守卫把[recipient.GetTitledFirstName]带到我面前。当我把[recipient.GetHerHim]带出去时,我看到[recipient.GetHerHis]眼中平静的顺从。[recipient.GetTitledFirstName]跪在我的刽子手面前,等待着无法逃避的结局。我一挥手,发出最后的信号。在那转瞬即逝的时刻,我看到[recipient.GetTitledFirstNamePossessive]脸上露出了平静而清醒的神情,平静地接受了[recipient.GetHerHis]的命运。"
char_interaction.0172.option_beheaded:0 "[ROOT.Char.GetFaith.NegativeAfterLife|U]等待着[recipient.GetTitledFirstName]。"
char_interaction.0172.t_wheelbroken:0 "糟糕的命运"
char_interaction.0172.desc_wheelbroken:0 "由于知道这一天的职责十分艰巨,我一大早就醒了。我的守卫把[recipient.GetTitledFirstName]带到广场,那里聚集了一群等着看景的人。我命令手下把[recipient.GetTitledFirstName]绑在轮子上,没有戴眼罩。当[recipient.GetSheHe]被从地面上拉起来时,我看到[recipient.GetHerHim]凝视着天空,在[recipient.GetHerHis]的命运展开之际,[recipient.GetHerHim]找到了片刻的宁静。"
char_interaction.0172.option_wheelbroken:0 "[ROOT.Char.GetFaith.NegativeAfterLife|U]等待着[recipient.GetTitledFirstName]。"
char_interaction.0172.t_burned:0 "柴堆"
char_interaction.0172.desc_burned:0 "太阳升起时,我完成了准备工作。我的守卫把[recipient.GetTitledFirstName]从牢房里带出来,我们一起走向火堆。木头堆得很高,火也点燃了,已经热气腾腾。当[recipient.GetTitledFirstName]被绑在火刑柱上时,人群安静下来,他们的目光紧盯着[recipient.GetHerHis]的最后时刻。我看着火焰越烧越高,吞噬了[recipient.GetTitledFirstName],我感到自己肩负着沉重的责任。"
char_interaction.0172.option_burned:0 "直到余烬冷却下来,这一切才会结束。"
char_interaction.0172.t_devoured:0 "险恶的一餐"
char_interaction.0172.desc_devoured:0 "门猛地打开,我的守卫把[recipient.GetTitledFirstName]拖到地上。我笑着走了进来,手里拿着刀。我无视[recipient.GetHerHis]的尖叫,在[recipient.GetTitledFirstNamePossessive] 肉体上下刀,细细品味每一口。在[recipient.GetHerHis]的痛苦中,我的手和脸上沾满了鲜血,[recipient.GetTitledFirstName]乞求着饶恕。但当我津津有味地咀嚼和吞咽时,[recipient.GetTitledFirstName]意识到这就是结局。"
char_interaction.0172.option_devoured:0 "一顿美餐!"
char_interaction.0172.t_hanged:0 "绞刑架"
char_interaction.0172.desc_hanged:0 "黎明时分,寒风凛冽,我的守卫们将[recipient.GetTitledFirstName]从牢房带到绞刑架上。[recipient.GetTitledFirstNamePossessive]脸色苍白,[recipient.GetHerHis]的面容上写满了恐惧。绳子紧紧地勒在[recipient.GetTitledFirstNamePossessive]的脖子上。我点了点头,台阶被踢开,[recipient.GetHerHis]的身体抽搐着挣扎。随着[recipient.GetHerHis]的生命渐渐消逝,人群爆发出欢呼声,我坚定地站着,知道正义得到了伸张。"
char_interaction.0172.option_hanged:0 "这就是你选择的命运,[recipient.GetTitleAsNameNoTooltip|U]。"
char_interaction.0172.t_drowned:0 "最后的痛饮"
char_interaction.0172.desc_drowned:0 "我带领守卫把[recipient.GetTitledFirstName]从牢房中拉出来,把[recipient.GetHerHim]带到外面的大冰水桶边。清晨的空气十分寒冷,我们把[recipient.GetHerHim]头朝下按进水里。我紧紧地按住[recipient.GetTitledFirstNamePossessive],而[recipient.GetSheHe]则不断挣扎和窒息,直到最后,[recipient.GetTitledFirstNamePossessive]停止了挣扎,死亡的寂静笼罩着现场。"
char_interaction.0172.option_drowned:0 "我观察着,直到[recipient.GetTitledFirstNamePossessive]的尸首浮出水面。"
char_interaction.0172.t_boiled:0 "沸水浴"
char_interaction.0172.desc_boiled:0 "我早早起床,命令我的守卫把[recipient.GetTitledFirstName]从牢房带到城堡墙外的坩埚边。当[recipient.GetSheHe]被拖走时,水沸腾得厉害,[recipient.GetHerHis]眼中满是恐慌。我冷冷地命令把[recipient.GetTitledFirstName]丢进坩埚。[recipient.GetTitledFirstNamePossessive]的尖叫声响彻云霄,回荡在墙壁间,当[recipient.GetHerHis]的肉体开始冒泡沸腾时,我转过身去。处刑完成了。"
char_interaction.0172.option_boiled:0 "[recipient.GetTitledFirstNamePossessive]绝望的尖叫很快就停止了。"
char_interaction.0172.t_crushed:0 "被碾压的败北"
char_interaction.0172.desc_crushed:0 "我的守卫把[recipient.GetTitledFirstNamePossessive]带到庭院,[recipient.GetSheHe]被放在地上并被捆绑。一块又一块沉重的石头被放在[recipient.GetHerHis]的胸口上。随着每增加一块石头,[recipient.GetTitledFirstName]痛苦的哭喊声就变得更大。当[recipient.GetHerHis]的骨头开始断裂,[recipient.GetTitledFirstNamePossessive]的呼吸变得微弱时,人群的欢呼声越来越大,我全程观看着,确保正义得到伸张。"
char_interaction.0172.option_crushed:0 "很快,废墟中只剩下一片寂静。"
char_interaction.0172.t_flayed:0 "剥肤及髓"
char_interaction.0172.desc_flayed:0 "我走进房间,我的守卫把[recipient.GetTitledFirstName]强行按在桌子上,把[recipient.GetHerHim]紧紧绑住。我带着施虐的微笑走近,手里拿着一把锋利的小刀。当我开始剥掉[recipient.GetTitledFirstNamePossessive]身上的皮肤时,[recipient.GetHerHis]的尖叫声响彻云霄。接下来是几个小时的极度痛苦,当[recipient.GetTitledFirstNamePossessive]眼中的光芒渐渐消失时,我把[recipient.GetHerHis]的皮肤挂起来晾干,这残酷地揭示了[recipient.GetHerHis]的命运。"
char_interaction.0172.option_flayed:0 "[recipient.GetTitledFirstName]送上的一份精美纪念品。"
char_interaction.0172.t_impaled:0 "黑暗的结局"
char_interaction.0172.desc_impaled:0 "我的守卫把[recipient.GetTitledFirstName]从牢房拖出来,把[recipient.GetHerHim]带到外面。我们面前立着一根又高又尖的木桩。我露出残忍的笑容,命令把[recipient.GetTitledFirstName]吊到上面。慢慢地,[recipient.GetSheHe]被放到木桩上,尖头刺穿了[recipient.GetHerHis]的身体。木桩刺穿[recipient.GetHerHim]时,[recipient.GetTitledFirstName]的尖叫声回荡,我看着木桩的尖端从[recipient.GetHerHis]的喉咙中伸出,寂静终于降临。"
char_interaction.0172.option_impaled:0 "我站在这座「纪念碑」的阴影下。"
char_interaction.0172.t_snakepit:0 "深处隐藏着什么"
char_interaction.0172.desc_snakepit:0 "我站在一旁,看着我的卫兵把[recipient.GetTitledFirstName]拖上车,把[recipient.GetHerHim]赶到城堡墙外的一个大坑边。下面的黑暗掩盖了扭动的蛇,它们的动作几乎看不见。我点点头,命令把[recipient.GetTitledFirstName]推下坑。[recipient.GetTitledFirstName]掉进了坑里,当[recipient.GetSheHe]落地时,我听到[recipient.GetHerHis]痛苦的叫喊声和蛇开始攻击的阴险嘶嘶声。"
char_interaction.0172.option_snakepit:0 "很快,[recipient.GetTitledFirstNamePossessive]的蠕动就停止了,取而代之的是一团东西在扭动。"
char_interaction.0172.t_eagle:0 "死后有什么"
char_interaction.0172.desc_eagle:0 "天刚亮,我就召集了守卫,把[recipient.GetTitledFirstName]带到了行刑现场。我们走到[actor.GetCapitalLocation.GetNameNoTooltip]的城墙外,那里矗立着一座高耸的建筑,映衬着天空。我面带阴沉的微笑,把[recipient.GetTitledFirstName]带到了木制平台上,强迫[recipient.GetHerHim]跪下。行刑者走上前来,手里拿着工具,准备执行可怕的血鹰刑。\n\n我看着[recipient.GetTitledFirstName]被紧紧地绑着,动弹不得。刀子抵在[recipient.GetHerHis]的背上,切开肉和骨头,在晨光中闪闪发光。当[recipient.GetTitledFirstNamePossessive]的肋骨从脊柱上断开,[recipient.GetHerHis]的肺部被拉出并形成可怕的翅膀时,空气中充满了[recipient.GetTitledFirstNamePossessive]的尖叫声。"
char_interaction.0172.option_eagle:0 "我沐浴着被我击垮并暴露无遗的[recipient.GetTitledFirstName]。"
char_interaction.0172.a:0 "你的反抗到此结束,[recipient.GetFirstNameNoTooltip]!!!"
char_interaction.0172.life_is_just_a_joke.a:0 "是的,[recipient.GetFirstNameNoTooltip], 生命#EMP 就是#!一场玩笑。"
char_interaction.0080.desc_ward_self:0 "我很高兴你能教育我——高尚的教养造就高尚的精神!"
Interesting, huh? I uploaded Updated Loc in Oct. 13, and the FunGaming44 have not integrate it, but HOW DARE YOU TO BLAMING ME in Oct. 17? Yelling "Don't trust him" ?! How could you know I am not translating in a "Timely manner"? How dare you to define this thing, with your ridiculous fanatic rotten brain? Anyone gave you a Official Charter for translating?
我更新汉化是10月13日,请问贵Mod13日更新了吗?
I've upload the updated Loc in Oct. 13, but what are you doing with your mod in Oct. 13? Did you Updated that day?
所以我请问阁下是怎么腆着老脸自吹自擂“Timely Manner”的呢?
How dare you to shamelessly boast yourself with "TIMELY MANNER"?
By the way, just want to tell you, you should say "doesn't" instead of "isn't"
唉,有没有一种可能我刚汉化,还没传给作者呢?13号的文件我也没传呢?
再说你凭什么说我发了就不管呢?我要是管下去了你做点什么?
别总我们你们的,这社区和工坊是你家开的?