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- several changes in variants/appereance for nearly all units
- several units are rebalanced
- unit costs are recalculated
- added skill and tech support for the vanilla techs/skills (red skill line for example)
- added custom battle capacities (for the ones who play with them)
- added porthole pictures for every unit
- repaired the building effects of the "Swordsmith"-chain
- several minor changes done in the background
- new unit: War Clerics, support buffer
- new unit: Clergymen, support buffer
- new unit: Order Sisters, support medic
- re-designed unit: "Huhn-Reiten Ritterbrüder" are now called "Schwarzgreifen", demigryph unit is now a ror
- removed the Ritterbrüder (lance and shield)
-> Ritterbrüder (shield and sword) had been adjustet
- several units have now abilities to support their role on the battlefield
-> re-balanced stats
-> new skills and effects
-> new abilities
- Darak-kal
-> re-balanced stats
-> complete redesigned custom skills and effects
-> several new abilities
-> new variant/appereance
- Patriarch Marius
-> re-balanced stats
-> reworked skills and effects
- Seth of Ostland
-> re-balanced stats
-> reworked skills and effects
-> several new abilities
- Black Monks
-> complete redesign of how they work
-> role is now debuffer
-> new skills
-> new abilities
- Dark Mages
-> some changes to the lore of terror
-> combined the lore of death and beasts
-> combined the lore of shadows and beasts
-> removed the lore of beats mage from the roster