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RimWorld

Rimtroid: Evolution (obsolete: 1.3 available!)
 This topic has been pinned, so it's probably important
SepphorisVT  [developer] 14 Mar, 2021 @ 7:46pm
REPORT BUGS/ISSUES HERE
This is where problems inflicting the game will go. Please report any of them here, and I'll look into them ASAP.
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Showing 1-15 of 19 comments
Hydre 25 Mar, 2021 @ 9:56am 
My metroid larva was working fine until I loaded up my game just now and it wasn't able to eat anymore, couldn't even force it to absorb energy using the ability. It goes straight to wandering.

Kept throwing this error:

Exception ticking RT_MetroidLarvae172204 (at (110, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object at RT_Core.Ability_AbsorbEnergy.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00008] in <b87f0e5f5891479897ca5be3d82659dc>:0 at RimWorld.Verb_CastAbility.TryCastShot () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0 at RT_Core.Verb_CastAbility_Base.TryCastShot () [0x00052] in <b87f0e5f5891479897ca5be3d82659dc>:0 at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb) at Verse.Verb.VerbTick () [0x00034] in <c36f9493c9844ddaa7fb5c788416098f>:0 at Verse.VerbTracker.VerbsTick () [0x00019] in <c36f9493c9844ddaa7fb5c788416098f>:0 at RimWorld.Ability.AbilityTick () [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0 at RT_Core.Ability_Base.AbilityTick () [0x00001] in <b87f0e5f5891479897ca5be3d82659dc>:0 at RimWorld.Pawn_AbilityTracker.AbilitiesTick () [0x00010] in <c36f9493c9844ddaa7fb5c788416098f>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn) at Verse.TickList.Tick () [0x0015c] in <c36f9493c9844ddaa7fb5c788416098f>:0

Edit: It started eating on its own, feeding fixed the manual absorb ability as well.
Last edited by Hydre; 25 Mar, 2021 @ 10:15am
SepphorisVT  [developer] 25 Mar, 2021 @ 12:59pm 
Originally posted by Hydre:
Glad this fixed itself, but I'll look into it. Another update is coming soon, so hopefully this can be fixed before then.

Edit: Fixed in next update.
Last edited by SepphorisVT; 25 Mar, 2021 @ 2:41pm
cooldude808 28 Mar, 2021 @ 6:05pm 
i fond some bugs that you may wanna fix

one: gammas/alphas break the ui
second: metroid queens wont spawn in dev mode
third: metroids despawn after some time has pasted
forth: mutations/evolutions wont occur

thank me for finding these bugs please take your time to fix them thanks ok bie.
Last edited by cooldude808; 28 Mar, 2021 @ 6:06pm
SepphorisVT  [developer] 28 Mar, 2021 @ 8:34pm 
Originally posted by keithfmeier:

Thank you for your input, but Need a bit more context on most of these if they are to be fixed. Queens don't spawn in dev mode is currently intended as they are broken when spawned in, and just went under a major overhaul. The rest I need context for.

As for evolutions not occurring, what exactly happened? Each metroid is supposed to reach a certain age age before evolving.
cooldude808 31 Mar, 2021 @ 4:04pm 
ok

whenever i spawn a gamma or a alpha it will turn invisible and i cant see the ui ill send a screenshot of it later today

whenever i spawn i metroid larva it just diapers in a couple of days

that's the context you'll need and idk how to send screenshots in steam so it wont be a potability ok bie
Last edited by cooldude808; 31 Mar, 2021 @ 4:06pm
cooldude808 31 Mar, 2021 @ 4:07pm 
also i cant wait that long for a metroid to evolve it will take eons!. so can you make metroids evolve in days or quantoms instead.
SepphorisVT  [developer] 31 Mar, 2021 @ 5:20pm 
Originally posted by keithfmeier:
also i cant wait that long for a metroid to evolve it will take eons!. so can you make metroids evolve in days or quantoms instead.
You can knock down the time needed for metroids to evolve, but I believe you may be right. The time is too long even with them aging up through attacks and injections. I will look into this.
SepphorisVT  [developer] 31 Mar, 2021 @ 5:21pm 
Originally posted by keithfmeier:
ok

whenever i spawn a gamma or a alpha it will turn invisible and i cant see the ui ill send a screenshot of it later today

whenever i spawn i metroid larva it just diapers in a couple of days

that's the context you'll need and idk how to send screenshots in steam so it wont be a potability ok bie
You can upload the screenshot elsewhere or join the Discord (if you have it) A UI problem is very serious, so it'd help to get the most info on this that I can.

As for a metroid larva leaving in a couple days... do you tame it? Does it have live food it can attach to? If there are no live prey that are suitable, a wild one will leave.
crake 3 Apr, 2021 @ 12:33pm 
the alpha metroid bombs dont appear.
cooldude808 11 Apr, 2021 @ 5:33pm 
i can tell you the larva part

a:its not tamed

b:it has food hare to be persisted

c:its contained in a room without a roof

is that the requirements for it to stay
Last edited by cooldude808; 11 Apr, 2021 @ 5:35pm
SepphorisVT  [developer] 11 Apr, 2021 @ 11:15pm 
Originally posted by keithfmeier:
i can tell you the larva part

a:its not tamed

b:it has food hare to be persisted

c:its contained in a room without a roof

is that the requirements for it to stay

I'm not sure I understand. Are these bugs, or suggestions? I'm going to assume the latter.

A: Larva can be tamed; it's one of two stages that allow it. Further stages don't, and having only the bantee metroid able to be tamed sounds too restrictive for players at the moment. Maybe this will change later, when more metroids are within the mod.

B: Food doesn't persist. They feed in canon, so they feed in the mod.

C: That's the restriciton with flying animals. They can move arround terrain freely but cannot actually bypass walls. That would be a ton of coding, and be very bad on performance when it comes to pathfinding. This is also the reason why just about every other mod doesn't have flying animals that passively fly.

Metroids stay around as long as there is a food source. Once no food source is around for a wild metroid, they leave. And a tmaed one will berserk against the colony if no food source is around. You can use a pylon or a prisoner to make sure they have easy, reliable access.
cooldude808 14 Apr, 2021 @ 4:34pm 
that's just the place info before it left
cooldude808 14 Apr, 2021 @ 4:34pm 
also can you show me the discord link
SepphorisVT  [developer] 14 Apr, 2021 @ 4:38pm 
Originally posted by keithfmeier:
also can you show me the discord link
https://discord.gg/TkNFVdnGMh

There you go!
Krazyfan1 10 May, 2021 @ 6:32pm 
I'm having trouble killing a downed metroid queen.
it was bleeding to death, reached 0 seconds, and then the wounds began healing. also i couldnt get a colonist to hunt them, as they do the job but don't kill it. and attacking it doesn't work either.
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