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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1392617198&searchtext=Solaer
This one is my personal favorite, but there's plenty of others as well.
The mod doesn't appear in the ingame mods list, nor does the species appear in the Character Creation menu. It is, however, listed in the instance.json file, so I have no clue why it doesn't show up when I load the game.
But if you have the .pak and THAT'S not even working, then unfortunately I have absolutely no clue.
[20:32:52.209] [Error] Exception caught in client main-loop
(AssetException) Error loading asset /cinematics/respawn/mollopod/respawnhardcore.cinematic
It's okay! I will need your entire log if I'm to be able to weed out the specific source of the issue (most efficient method I've seen is putting it in pastebin and linking it). However, I will make a broad assumption here. If you're using FU, you'll probably need a compatibility patch such as this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2427232435
https://pastebin.com/240awMQz
I've tried removing the other mods listed to conflict with that material/object ID and it just keeps getting replaced by another conflict that crashes it again.
Is there anything causing the 9905 item to stay adamant and not get pushed up in the item ID list?
I really like the mollopod's apparel so I would rather not unsubscribe to the race mod(which fixes the exception) and I've already tried removing other mods and additions that cause the 9905 conflict.
Once again I apologize as I think I know this error-exception can only happen if I've spammed installed mods to bits.
Sorry that wasn't intentional- Balancing has proven to be quite a challenge to figure out with the way Starbound handles damage. I'll try to fix that as soon as I'm able.
@Norie
I'm sorry for the inconvenience. The incompatibility is with Ancient Cosmos due to blocks. If you haven't already seen, someone was generous enough to release a patch that should fix this issue.
And to both of you I apologize for the incredibly late response, I've been without my desktop for a few weeks so I've been very out of the loop.
It might be a broad assumption but it led me to the conclusion that your mod suffered the same issue. It's not a big deal obviously, I just thought you might like to be aware of this. I however have no modding experience so I could be totally wrong- Either way thank you for your time, I greatly enjoy the space slugs and what content you've made for them.
[03:04:13.902] [Error] Could not instantiate item '[starforge-oldreliable, 1, {}]'. (AssetException) Error loading asset /items/buildscripts/starforge-buildexaltedarmour.lua
[03:04:14.087] [Error] Could not load recipe /recipes/weaponforge/exaltedimmolatorhead.recipe: (ItemException) No such item 'starforge-exaltingcharge'
[03:04:16.584] [Error] Could not instantiate item '[mollobricks, 5, {}]'. (MaterialException) No such material id: 9901
[03:04:17.406] [Error] Could not instantiate item '[mollosquarewaves, 5, {}]'. (MaterialException) No such material id: 9905
[03:04:19.024] [Error] Could not instantiate item '[molloridgebrick, 5, {}]'. (MaterialException) No such material id: 9904
[03:04:19.441] [Error] Could not instantiate item '[molloledgebrick, 5, {}]'. (MaterialException) No such material id: 9903
[03:04:20.954] [Error] Could not instantiate item '[mollopillar, 5, {}]'. (MaterialException) No such material id: 9907
[03:04:21.064] [Error] Could not instantiate item '[dragonstaff2, 1, {}]'. (JsonException) No such key in Json::get("particles")
[03:04:21.964] [Error] Could not instantiate item '[mollowaves, 5, {}]'. (MaterialException) No such material id: 9906