Caves of Qud

Caves of Qud

(OLD) 1Percent Loot Drops Expanded
CatlikeSpectator  [developer] 28 Feb, 2021 @ 3:17pm
Approving the Mod: Resolved
THIS ISSUE HAS BEEN RESOLVED AS OF UPDATE 1.1.3

In versions 1.1 thru 1.1.2, file path errors were preventing the Qud Mod Manager from allowing the user to approve the mod's script. If you're using one of these versions somehow, use the following workaround. If your version is current, this issue is resolved.

1. Launch Caves of Qud
2. Enter the Options menu from the main menu, and go to the Modding category.
3. From Options > Modding, uncheck the setting for "Require approval each time a scripting mod changes".
4. Restart your game.
5. Go into your mod manager. You should now be able to enable the mod.

If left without scripting approval, the Anticarbon Emitter will throw an exception, as it's trying to call the class Cats_DismemberProjectile, which it can't find without approval. This should cause no issues other than the removal of the Anticarbon Emitter item.
Last edited by CatlikeSpectator; 28 Feb, 2021 @ 9:48pm
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CatlikeSpectator  [developer] 8 Mar, 2021 @ 11:26am 
As of the 3/5/21 stable release of Caves of Qud, the bug that caused this issue has been resolved. Mod names with certain characters were pushing invalid characters into file pathways, making mod approval bug out. It was cool of the devs to notice and fix that. I'm going to leave this post up in case anyone needs it for future troubleshooting, but this issue should now be impossible to reproduce.
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