Garry's Mod

Garry's Mod

CS:GO SWEP Pack
 Dette emnet er festet, så det er nok viktig
Buu342  [utvikler] 16. apr. 2014 kl. 4.39
Suggestions
Suggest things that you would like to see in this swep pack.

DO NOT SUGGEST WEAPONS. I MADE A PROGRAM THAT WILL DECIDE THAT FOR ME, IN WHAT ORDER IT TELLS ME TO.
{LENKE FJERNET}
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Raffine52 16. apr. 2014 kl. 7.06 
In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Buu342  [utvikler] 16. apr. 2014 kl. 8.12 
Opprinnelig skrevet av Amitie:
In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Already being worked on!
josef 21. apr. 2014 kl. 11.10 
Maybe an option to switch between CSS or CSGO gun models?
Or new animations, like jumping.
Thau'sau 22. apr. 2014 kl. 13.32 
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Buu342  [utvikler] 22. apr. 2014 kl. 15.53 
Opprinnelig skrevet av PokeMercAgnès Oblige:
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Please be more specific!!!
Damian (colliedoggo) 30. apr. 2014 kl. 2.09 
-I cant read the rules :S-
Sist redigert av Buu342; 30. apr. 2014 kl. 11.04
Bad Hombre DC 30. mai 2014 kl. 16.28 
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
Bad Hombre DC 30. mai 2014 kl. 16.33 
Correction: The MP9 is actually a 9mm weapon, so it should do at least 34 damage. My mistake.
Buu342  [utvikler] 30. mai 2014 kl. 16.52 
Opprinnelig skrevet av DCWasteland3r:
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
I'm using the Damage values provided by the weapon scripts.The damage i gave the weapons is exactly the same to go's.
Taser does a ♥♥♥♥♥♥♥♥♥♥♥♥♥ of damage due to the fact that it's supposed to be a oneshot weapon. The viewmodels some need redoing, like the ak.

Thanks for the suggestions btw!
Nasty Ned 5. juni 2014 kl. 14.07 
I'd love to see some way to disable the falling/swimming effects. I'm using a Parkour Skill mod, and whenever I do a safety roll I my gun starts glitching all over the screen and I can't fire it.

Also, the fall effect is giving me purple-and-black checkered hand textures. I don't know what's causing this; I'm using default playermodels and it still happens.

So yeah, some way to disable them would be convenient for me.
Luke799 16. juni 2014 kl. 18.23 
I think I requested this before, but some ammo diversification would be nice. Like Deagle uses .357 ammo instead of pistol, M4, AK, etc. use Pulse ammo instead of SMG. It'd be greatly appreciated.
McDonalds Security 16. juni 2014 kl. 22.18 
Skins
EchoDelta4 17. juni 2014 kl. 21.07 
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Buu342  [utvikler] 17. juni 2014 kl. 23.29 
Opprinnelig skrevet av Anderson4456:
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Ill do that for next update.
radioactive nut 21. juni 2014 kl. 9.25 
Can make anims a little bit better? Reloading, for example? I know, you busy, but... Please, take it for a note.
Sist redigert av radioactive nut; 21. juni 2014 kl. 9.25
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