Garry's Mod
CS:GO SWEP Pack
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Buu342  [開発者] 2014年4月16日 4時39分
Suggestions
Suggest things that you would like to see in this swep pack.

DO NOT SUGGEST WEAPONS. I MADE A PROGRAM THAT WILL DECIDE THAT FOR ME, IN WHAT ORDER IT TELLS ME TO.
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In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Buu342  [開発者] 2014年4月16日 8時12分 
Amitie の投稿を引用:
In your swep base, Can you have an On and off Falling and swimming Stuff switch?
Already being worked on!
josef 2014年4月21日 11時10分 
Maybe an option to switch between CSS or CSGO gun models?
Or new animations, like jumping.
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Buu342  [開発者] 2014年4月22日 15時53分 
PokeMercAgnès Oblige の投稿を引用:
Idk but I find recoil when sight is unbelivable and kinda fix the first person modals abit.
Please be more specific!!!
-I cant read the rules :S-
最近の変更はBuu342が行いました; 2014年4月30日 11時04分
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
Correction: The MP9 is actually a 9mm weapon, so it should do at least 34 damage. My mistake.
Buu342  [開発者] 2014年5月30日 16時52分 
DCWasteland3r の投稿を引用:
Ok, general suggestions: All weapons should do at least 34 damage, except for the Five-Seven, MP7, and MP9, due to their smaller calibre ammunition, which generally has less stopping power in pistols and smg's. These 3 weapons should be doing 30 damage, and should be the only weapons doing less than 34. All other weapons should be buffed to the minimum of 34 if necessary. Also, taser needs to be nerfed a bit. I know it's a powerful electronic weapon, but it's not a death ray. 500 damage is (unfortunately) more damage than ANY other weapon i've seen made for gmod, except actual death rays, and nukes. It should probably be reduced to 125-175 damage, which is actually still as powerful as the HL2 rocket launcher. Other than that, the pack is well done, although weapon viewmodel size could use some scaling. Thanks for reading.
I'm using the Damage values provided by the weapon scripts.The damage i gave the weapons is exactly the same to go's.
Taser does a ♥♥♥♥♥♥♥♥♥♥♥♥♥ of damage due to the fact that it's supposed to be a oneshot weapon. The viewmodels some need redoing, like the ak.

Thanks for the suggestions btw!
I'd love to see some way to disable the falling/swimming effects. I'm using a Parkour Skill mod, and whenever I do a safety roll I my gun starts glitching all over the screen and I can't fire it.

Also, the fall effect is giving me purple-and-black checkered hand textures. I don't know what's causing this; I'm using default playermodels and it still happens.

So yeah, some way to disable them would be convenient for me.
I think I requested this before, but some ammo diversification would be nice. Like Deagle uses .357 ammo instead of pistol, M4, AK, etc. use Pulse ammo instead of SMG. It'd be greatly appreciated.
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Buu342  [開発者] 2014年6月17日 23時29分 
Anderson4456 の投稿を引用:
Can you make animations to remove silencer from the m4a1-s and usp?Because i know csgo allow you to do that or you can just remove the silencers form them and create a seperate swep.
Ill do that for next update.
Can make anims a little bit better? Reloading, for example? I know, you busy, but... Please, take it for a note.
最近の変更はradioactive nutが行いました; 2014年6月21日 9時25分
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