Garry's Mod

Garry's Mod

Enhanced Water
 This topic has been pinned, so it's probably important
Vuthakral  [developer] 5 Jan, 2021 @ 11:10am
Suggestions / Requests
post 'em here
Last edited by Vuthakral; 5 Jan, 2021 @ 11:40am
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Showing 1-15 of 36 comments
horizon 5 Jan, 2021 @ 1:52pm 
i suggest commands for the command console to get rid of certain effects if they dont already exist for example the blood in the water
Vuthakral  [developer] 5 Jan, 2021 @ 2:53pm 
I suppose I can add a menu for this mod which allows better control over the effects. Won't be an immediate uptaking, though.
Guy 5 Jan, 2021 @ 5:34pm 
If you saw my comment on the other page sorry i meant to post it here. But I wanted to suggest those cool light patterns you see on the bottom of pools and oceans. I think that would look cool.
Grim 5 Jan, 2021 @ 10:30pm 
poop in the water pls.
VAKANCY 6 Jan, 2021 @ 12:56am 
Hm, maybe a configurable underwater fog/DoF effect?
Sidenote, I also noticed the underwater volumetrics and those are hella nice, good call.
Last edited by VAKANCY; 6 Jan, 2021 @ 12:56am
Guy 6 Jan, 2021 @ 11:16am 
God rays from the sun would be nice looking
Red Spy 8 Jan, 2021 @ 1:42pm 
i suggest that everytime you put something that can get wet under water it changes materials
david38473 14 Jan, 2021 @ 8:29pm 
Originally posted by Grim:
poop in the water pls.
WHAT THE HELL
david38473 14 Jan, 2021 @ 8:29pm 
built-in water physics would be great
Configurable water dripping would be nice.
Could you create a download link for all the particles and textures? Or would you prefer if people didn't modify your particles cause I was hoping I could port these to Black Mesa and credit you.
Last edited by Jimmy McBeltbuckle; 16 Apr, 2021 @ 4:24pm
Vuthakral  [developer] 16 Apr, 2021 @ 8:22pm 
I don't believe Black Mesa utilized the same water sprites as I do here. Nor does particle refraction work the same way.
Dar#29 20 Jul, 2021 @ 6:45pm 
new worksop item for dripping particles only pls
tpd1864blake 5 Aug, 2021 @ 6:44pm 
What about a setting to toggle drowning on/off in water entities, as well as generally more customization. For example, a slider to fine-tune the refraction effect or a boolean option to disable prop particle effects for performance, etc.
Vuthakral  [developer] 5 Aug, 2021 @ 6:58pm 
I opted to avoid drowning systems because including such a thing would run the risk of interfering with other people's already in-place systems. There's other addons on the workshop which can already handle that. (And nowadays also including the built-in HEV functions in Garry's Mod)

The refraction of water particles really wouldn't benefit from being able to control them at all. They have to use negative values to create the true water-like effect which doesn't have much variance to look good with.

The particles already limit themselves relative to the current framerate. If someone's framerate is low, the particles will also limit how many can be spawned. If there's seriously detrimental performance impact from the particles in this mod, it's definitely time for an upgrade to your CPU (handles most of the particle related stuff in Source). I'm running a CPU from 2013 and do not encounter these problems. The only exception to this is anyone trying to run a game on an intel integrated graphics processing driver (AKA Intel HD), which notortiously sucks at rendering distortion effects in source.
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