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Sidenote, I also noticed the underwater volumetrics and those are hella nice, good call.
The refraction of water particles really wouldn't benefit from being able to control them at all. They have to use negative values to create the true water-like effect which doesn't have much variance to look good with.
The particles already limit themselves relative to the current framerate. If someone's framerate is low, the particles will also limit how many can be spawned. If there's seriously detrimental performance impact from the particles in this mod, it's definitely time for an upgrade to your CPU (handles most of the particle related stuff in Source). I'm running a CPU from 2013 and do not encounter these problems. The only exception to this is anyone trying to run a game on an intel integrated graphics processing driver (AKA Intel HD), which notortiously sucks at rendering distortion effects in source.