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Bir çeviri sorunu bildirin
I vaguely remember the flick thing. I commented that patch out because i was able to flick'em without the comp, not sure how.
If you say so, maybe it was a double patch somewhere i didn't realize. I will check it whenever possible.
It's certainly possible, though you cant use RimWorld.FlickUtility for that. If you want to do it without patching in a flickable, then you'd have to designate directly while skipping the flickable comp stuff.
you'd need to remove this code (no flickable patched means it's trying to access a property (SwitchIsOn) on a null)
and replace it with this code
Btw, the flag3 is "luck". It calculates the fuse activating chance.
I didn't try any bypass like this when it worked back then, I just forgot to add the patch to the file but it was still working. Still baffles me what was it :)
Thanks again Supes.