Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
these are the lines that have ERR at the beginning
ERR | debug:717 |19:40:45|18918 |e:\bigboat\bz2\source\core\interface\iface.cpp(859)
ERR | debug:718 |19:40:45|18918 |Fri Jul 6 11:55:38 2018
ERR | debug:719 |19:40:45|18918 |Font [LARGE]: file [bgmm_18.bmf] not found
ERR | log:1367 |19:40:48|21800 |abort() requested from 'e:\bigboat\bz2\source\core\system\debug.cpp':722
results in player's untimely death while being debriefed
the last CCA mission doesn't seem to function the same as in bz1, the furies never turn on you and you never get to kill romanski (that's what we're supposed to do right?) also the NSDF recycler never relocated once damaged.
I'm a little confused why the CCA fury has a function to "morph" but doing so makes the unit inoperable as far as weapons go.
i'm overall very pleased with the obviously tremendous amount of work put into this, everything looks extremely close to the original with only a few minor tweaks and adjustments for functionality, i'm very impressed that it looks so much like bz1, it's really quite amazing, thank you to everyone that helped make this!
RE: Morphing Furies: Yea, I decided to make the "human" built Furies have a similar Combat / Flight mode switch to the real furies, just not as strong. I noticed the human piloted Fury in BZ1 is extremely SLOW to drive. So, I made it have a "flight" mode (deploy key toggle) that raises altitude about half as much as a real Fury, and goes slightly faster, but the downside is that weapons are offline while in Flight mode.
RE: CCA mission 8: The code is the same as BZ1. Looks like the "recycler retreat" condition is a key thing in the mission progression, required to occur before Romeski appears / Furys turn. The trigger for it is, that the BDOG gun towers / Wind Power plants near the Recycler are destroyed, and their scrap is less then 10.
Fixed the missing "hspilo" error.
Also expanded the corner button text width by 10 pixels, should help with cutoff letters. (they're as wide as i can make them now)
Thanks, glad you like it. :)
my screen resolution is 1920 x 1200
as for the cca mission, thanks for the info, i noticed they were building turrets, so i guess to get them to completely run low on scrap i'll let them keep building.