Battlezone: Combat Commander

Battlezone: Combat Commander

Battlezone Classic
GenBlackDragon  [developer] 15 Dec, 2020 @ 10:22am
Bug Reports
Please provide your bug reports here. SP mission bug reports try to get a saved game if possible. Crashes please provide the BATTLEZONE.log file (My Documents/My Games/Battlezone Combat Commander) or post the ending contents containing ERR | or WARN| lines.
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Showing 1-11 of 11 comments
Rocket3497 8 Jan, 2021 @ 6:55pm 
crashes every time i try to activate the mod.

these are the lines that have ERR at the beginning

ERR | debug:717 |19:40:45|18918 |e:\bigboat\bz2\source\core\interface\iface.cpp(859)
ERR | debug:718 |19:40:45|18918 |Fri Jul 6 11:55:38 2018
ERR | debug:719 |19:40:45|18918 |Font [LARGE]: file [bgmm_18.bmf] not found

ERR | log:1367 |19:40:48|21800 |abort() requested from 'e:\bigboat\bz2\source\core\system\debug.cpp':722
GenBlackDragon  [developer] 11 Jan, 2021 @ 10:58am 
Q: Do you have any Addon mods active? particularly UI related ones?
Last edited by GenBlackDragon; 11 Jan, 2021 @ 11:00am
Rocket3497 12 Jan, 2021 @ 3:05am 
Thanks that was the problem, i had a shell color mod on and that seems to have been the problem, it's working now thank you!
Rocket3497 13 Jan, 2021 @ 10:57pm 
playing mission 9: the race is on

results in player's untimely death while being debriefed
Rocket3497 14 Jan, 2021 @ 12:17am 
recieving lots of "hspilo.odf does not exist" errors while playing fury missions
Rocket3497 14 Jan, 2021 @ 2:33am 
i noticed that the button "Return to game" is missing the "R"

the last CCA mission doesn't seem to function the same as in bz1, the furies never turn on you and you never get to kill romanski (that's what we're supposed to do right?) also the NSDF recycler never relocated once damaged.

I'm a little confused why the CCA fury has a function to "morph" but doing so makes the unit inoperable as far as weapons go.

i'm overall very pleased with the obviously tremendous amount of work put into this, everything looks extremely close to the original with only a few minor tweaks and adjustments for functionality, i'm very impressed that it looks so much like bz1, it's really quite amazing, thank you to everyone that helped make this!
GenBlackDragon  [developer] 15 Jan, 2021 @ 6:33pm 
RE: "Return to Game" The button is probably the font getting cutoff a bit, based on resolution / scale factors. Q: What is your game resolution?

RE: Morphing Furies: Yea, I decided to make the "human" built Furies have a similar Combat / Flight mode switch to the real furies, just not as strong. I noticed the human piloted Fury in BZ1 is extremely SLOW to drive. So, I made it have a "flight" mode (deploy key toggle) that raises altitude about half as much as a real Fury, and goes slightly faster, but the downside is that weapons are offline while in Flight mode.

RE: CCA mission 8: The code is the same as BZ1. Looks like the "recycler retreat" condition is a key thing in the mission progression, required to occur before Romeski appears / Furys turn. The trigger for it is, that the BDOG gun towers / Wind Power plants near the Recycler are destroyed, and their scrap is less then 10.

Fixed the missing "hspilo" error.
Also expanded the corner button text width by 10 pixels, should help with cutoff letters. (they're as wide as i can make them now)

Thanks, glad you like it. :)
Last edited by GenBlackDragon; 15 Jan, 2021 @ 7:24pm
Rocket3497 18 Jan, 2021 @ 7:48pm 
i regret to report that the issue only got worse now, the return to game button is even further left now and now all i see is "rn to game" and now it seems the text for the "extra options" button is missing altogether now

my screen resolution is 1920 x 1200

as for the cca mission, thanks for the info, i noticed they were building turrets, so i guess to get them to completely run low on scrap i'll let them keep building.
GenBlackDragon  [developer] 20 Jan, 2021 @ 10:53am 
Ah, I see. This *only* effects the SP/IA Escape Menu. I see now, I was addressing it by improving the generic base button type, but it looks like I (accidentally?) left some size/position overrides in the SP Escape menu buttons. Whoops.
Lamper 29 Jul, 2021 @ 8:50pm 
The Chinese Recycler um sometimes doesn't deploy on top of the geyser but instead Goes Beside it (like 90% of the time) when i undeploy it doesn't let you deploy on it again with the Armory, Factory and the Recycler
Last edited by Lamper; 29 Jul, 2021 @ 8:51pm
GenBlackDragon  [developer] 2 Aug, 2021 @ 7:22pm 
Yea, that's a BZCC bug with hover scavengers. Nothing i can do about it from the mod side, would have to be fixed in a game patch, if there ever is another one.
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