Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
force728  [kehittäjä] 18.12.2020 klo 16.03
Bug Reports
Post here for bugs and/or compatibility issues.
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Am I the only one with the Autobots pre-scripted species not appearing? I have their ship asset available and the Decepticons Empire is ready to go. It's just the Autobot empire that is nowhere in the 'select empire' list.
Hello, im having an issue as a Gestalt Consciouness where i cant produce energon from the energon refineries as it requires specialists instead of the Complex drones that Gestalt consciousnesses have.
Seems to interfere with your other mods, specifically Star Wars with their Government type.
Glaedr lähetti viestin:
Hello, im having an issue as a Gestalt Consciouness where i cant produce energon from the energon refineries as it requires specialists instead of the Complex drones that Gestalt consciousnesses have.
Not alone. I love this mod but its impossible to play without the energon refineries

However if you swap it to a non gestalt empire you can use the cybertronian images (still the same) and it should work fine and allow them to take specialist jobs since you are a "normal" empire
Viimeisin muokkaaja on Starhammer; 18.1.2021 klo 15.25
Energon and dark energon won't appear on the resource list for me, I can only check their deposit through market
Sorry to be a bother but For me the Mod isnt exactly working whenever I load up the game Both pre scripted species/empires arn't appearing for me Ive tried uninstalling the game itself and reinstalling the mod.
LoronTheUnknown lähetti viestin:
Sorry to be a bother but For me the Mod isnt exactly working whenever I load up the game Both pre scripted species/empires arn't appearing for me Ive tried uninstalling the game itself and reinstalling the mod.


Same for me. But, the ship assets and species pics are available so I've still been able to create custom race using the assets. But yeah, the pre-scripted for both aren't showing (before the Decepticons were, but the Autobots weren't).
This mod is the best. However, it no longer applies from January 25th. It didn't work when I reinstalled it. (Is this just me?) I hope this will be fixed soon.
Viimeisin muokkaaja on Kumamon; 26.1.2021 klo 1.32
All 3 species types are back, (yay) however, at some point in-game, new leaders available in the recruitment pool (of all types) no longer had the Transformer trait. Was able to manually add it with console code individually.
force728  [kehittäjä] 26.1.2021 klo 20.28 
wonkeykong lähetti viestin:
All 3 species types are back, (yay) however, at some point in-game, new leaders available in the recruitment pool (of all types) no longer had the Transformer trait. Was able to manually add it with console code individually.

I'll take a look and see what the problem is.


Ntym lähetti viestin:
This mod is the best. However, it no longer applies from January 25th. It didn't work when I reinstalled it. (Is this just me?) I hope this will be fixed soon.

What do you mean that it no longer applies from Jan. 25th? Is the mod not on your playlist to select or it doesn't show up in the game?
It was all my mistake. Now I can get started mod. thanks !
i dont know if this is the correct place to post this. I have two problems:

- How to keep an eye on the energon, i dont know how to make it show in the tab besides the market
- Some new transformers are born without the transformer trait.
I just noticed that for the past few years in-game after upgrading my cypertronians to no longer be fuel-inefficient, and making sure each colony to assemble only those pops... That the counter box clears at the start of each month. It seems I wasted trying to upgrade the bots, and now am stuck stagnant unless I prioritize the base species.
force728  [kehittäjä] 29.1.2021 klo 11.00 
Candidoes lähetti viestin:
i dont know if this is the correct place to post this. I have two problems:

- How to keep an eye on the energon, i dont know how to make it show in the tab besides the market
- Some new transformers are born without the transformer trait.

Try subscribing to the Universal Resource patch. I think the mod author included the energon resources in the mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1595876588&searchtext=Universal+Resources

Also, what do you mean? Are you referring to the pops or the leaders?

Doc Mal lähetti viestin:
I just noticed that for the past few years in-game after upgrading my cypertronians to no longer be fuel-inefficient, and making sure each colony to assemble only those pops... That the counter box clears at the start of each month. It seems I wasted trying to upgrade the bots, and now am stuck stagnant unless I prioritize the base species.

Again, I don't know why this occurs. Some players have already mentioned this problem before and it may be from a base game bug with synthetics, so I not sure how to solve the issue. I would suggest not modifying your species until I can find a decent solution.
Viimeisin muokkaaja on force728; 29.1.2021 klo 11.01
Hello.

About the resources, thank you for the tip, i will use the mod.

About the Cybertronian trait is on leaders in tabs like when you choose next ruler or scientists. Though is not something really important, because it happens few times.

In the next comment is the infamous bug about the pops not growing because you cannot select the species in the assembly tab correctly, i also think is a base game problem.but i cannot deny that i also modified my species so i cannot ensure if there is any causality in that.

Although i dont know any solution to this problem, i have managed to patch it up through save editing a species of robots i found into the same species that i cannot select in the pops tab. In order to provide more information about this, the bug does affect only to my autobots, i could still produce the other robots i found. So i dont know if this is autobot/transformer problem or is about the main species of a sithetic empire (base game problem), if i have to choose i think is the second, i doubt there is anything from the mod interfering with that.

Keep up the good work and thanks for your attention!
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