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In short: I like it! Most new features add a lot of internal complexity, or confuse players who aren't interested in it and didn't ask for it. But in this case, it's simple to add a trait, simple to condition off of it, and easy for other players to ignore it (heck, they might not even notice it).
I can implement this, but it'd be good to know how much interest other subscribers have in this feature. Let's see if anyone else weighs in on this thread.
this could work very well with xenophobic playthrough