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Nahlásit problém s překladem
In short: I like it! Most new features add a lot of internal complexity, or confuse players who aren't interested in it and didn't ask for it. But in this case, it's simple to add a trait, simple to condition off of it, and easy for other players to ignore it (heck, they might not even notice it).
I can implement this, but it'd be good to know how much interest other subscribers have in this feature. Let's see if anyone else weighs in on this thread.
this could work very well with xenophobic playthrough
The first time you declare a species to be the Total Assimilation Target, it'll start to apply to assimilation immediately. But if you later want to move the target to a different species, it'll take 10 years: you'll have to research a species modification project to remove the trait, and while the modification project is running, more pops of that species are being created. So you'll probably have to disable Total Assimilation temporarily or else the Target species will persist after the modification project. And once you turn off Total Assimilation, you can't turn it back on for 10 years, since it's a Citizenship Type.
Is that annoying enough to be a dealbreaker?
Given this, plus the potential issue I mentioned earlier, I think it makes sense to put this suggestion on hold. I'll focus on making sure Total Assimilation is compatible with 4.0 when it launches.