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+25 Fire Speed
+25 Weapon switch speed
On hit on Building-Absorbs 5% of its Metal
-30% Damage.
Projectile cannot be reflected.
Damages enemy sappers.
-50% clip size
-25% damage.
+10% Accuracy
+15% Firing Speed
+10% Damage
Oh Hit: +.1 seconds of defuff (on them)
-25% Clip Size
-10% Ammo Capacity
+10% damage
No ammo needed
Once killed a spy 5 second crit
Once hit invisble spy cloack goes to 0%
On equipped you take minicrit damage
No randomn crits
Pro
+20% more damage on buildings
+No ammo needed
Kontra
-20 damage on players
+10% longer reload time
And the ammo like the righteneous bison
10% faster move speed
15% faster reload speed
-20% damage
does not require ammo
+15% Firing speed
+40% damage on building
+Projectiles will set Enemies on Fire
+Will absorb Metall of Enemy Engineers
Kontras
-40% Damage on Players
-Projectiles will not fly in a straight Line
-50 Metall
Neutrals
Dont need Ammo
Shoots Lazzzzzeeeers :D
No random Crits
I think that wep would be AAAAWWWWEEEEESSSSSOOOOOMMMMEEEEEE :D
Pros:
shots can remove sappers
shots deal extra damage to enemy buildings
Cons:
can be reflected
marked for death once a sapper has been removed
random crits are replaced with random mini crits
One it has a bullet ejection chamber. It was desinged to shoot bullets.
Secondly the idea was to base it around gaining minicrits from the amount of times you get someone to use your teleporter.
25% slower firing speed
- 4 bullets in a clip
- -%30 damage
-95% max ammo (polonium is ♥♥♥♥♥♥♥ expensive!)
-2 bullets in clip
+50% greater weapon spread. (polonium decrease aerodynamic properties of bullet)
+25% Fire Speed
+50% Damage on players
-50% Reload Speed
-25% Clip Size.
-25% Weapon Draw speed
+50% Accuracy
+10% Reload Speed
-30% Damage on players/bots (mvm)
-30% Firing speed
-25% Clip Size
-40% Max ammo
-100% Damage on buildings
Depletes Ubercharge charge, destroys banners deployed by the Soldier, lowers the Demo's headcount when using an appropriate weapon, and negates other misc effects upon a hit.
+Builds [Energy?] as you deal damage
+When the meter gets full you can either attempt to triple jump to get the sodapopper (?)
+ or when you AltFire with the pistol it can give you the Bonk Atomic Punch affect (?)
- 10% lower jump height
- 15% Vulnerability to Bullets (Other scouts become far more menacing)