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Can't you make so it only spawns on expert (at a 100% rate) then? Bad rng makes that part unbearable in singleplayer with bots on advanced and that event happens 10 mins into the map for it to be such a dice roll.
It's just cheap when the bots go commit suicide by standing directly in front of the tank (which they did both times it spawned) and now you're left alone dealing with an horde and a tank all by yourself.
Hope it doesn't come as rude since it wasn't my intention. The rest of the campaign is perfectly fine in advanced singleplayer with left4bots imo.
So whenever playing in singleplayer or versus he will never spawn, the 50% chance will apply only when doing coop.
So I changed the survivor set to 2. The problem is that the zombat custom music is no longer used after changing it to L4D2 survivors. So I did some twerking in the maps folder. I know that you are using the Event.Zombat_L4D1 Event.Zombat2_L4D1 Event3.Zombat_L4D1. L4D2 has so many Event.Zombat and I couldn't firgure out which one to use. So if I would make it compatible with the L4D2 version, which Event.Zombat should I use for L4D2?
Here is the test video: https://www.bilibili.com/video/BV13s4y1w7T9?p=4, and set "ShouldAllowSpecialsWithTank" from true to false can solve the problem.
We are enthusiasts of the high difficulty coop mode of the L4D2, and we can easily pass the official mutation mode ,Hard Eight on this map of Buried Deep.
But we pursue higher difficulty. You must also know that in the L4D2, the total number of survivors and special infected individuals cannot exceed 32, so we modified the official mutation script to create a higher difficulty level, Its name is Hard twenty-eight. In this mode, the director system will refresh 28 special infected individuals at once in the build up stage, including 5 chargers, 5 spitters, 5 smokers, 4 boomers, 5 hunters, and 4 jockeys, with a refresh time of 15 seconds, and director system will stop refresh special infected individuals in the relax stage.
But due to some director system bugs in the second level of the map, your map becomes extremely difficult in this mode. It took us 7 days to clear the Buried Deep on the mode of Hard twenty-eight, but we only cleared another map in 2 hours, Its name is Dark Wood(extend) v1.8. In coop mode, the difficulty of these two maps is almost the same, but in Hard twenty-eight mode, due to a bug in the director system of the second chapter of the map of Buried Deep, the difficulty exceeds control.
Your map is very excellent, and my friends and I have cleared it dozens of times in different difficulty levels. I hope this map can be more perfect. At the same time, map makers and high difficulty seekers are both enthusiastic fans of the L4D2. Please consider whether to handle this bug or not.
There are two videos here:
Deep Buried v1.7.2 Pass video in the mode of Hard twenty-eight:
https://www.bilibili.com/video/BV1yB4y187ed/?spm_id_from=333.337.search-card.all.click
Dark Wood(extend) v1.8 Pass video in the mode of Hard twenty-eight :
https://www.bilibili.com/video/BV1Nt411N7zj/?spm_id_from=333.337.search-card.all.click
Here are some play videos:
Dark Wood finished in 2 hours in Hard 28: https://www.bilibili.com/video/BV1VV4y1d7jc
The Bloody Moors finished in 2 hours in Hard 28: https://www.bilibili.com/video/BV1iJ411z7ZP
Buried Deep finished in 9 hours in Hard 8: https://www.bilibili.com/video/BV1Vo4y1S7Go
Buried Deep finished in actually 7 days in Hard 28: https://www.bilibili.com/video/BV1yB4y187ed
The Curse of Lazar Castle finished in 3 hours in Hard 28: https://www.bilibili.com/video/BV12B4y1r7zy
Absolute Zero finished in 3 hours in Hard 28: https://www.bilibili.com/video/BV1qX4y1t7n4
Also not sure where you think i consider "average players", what i do consider is players who actually knows how the game works, but not necessarily play the game only in a specific difficulty because i've seen people entitled to play Expert Realism when that tier wasn't even something they could tackle with Valve's campaigns themselves, but they still forces themselves to play in Expert just because its the hardest difficulty.
But anyways hope you understand i crafted the campaign with the vanilla experience in mind, only exception is my disregard to vanilla bots because they are ultra dumb, tank with specials in those specific sections works on vanilla because i setup the campaign scripts to get on the edge of balance in those parts within vanilla standards, anything else added or modified is up to you, especially because i recall seeing many runs of people playing Hard 6 or 8 and those mutations overriding the specials timing and permit to spawn in, even when in the campaign scripts i set them to NOT do that, making the whole pacing of certain sections just fall apart.