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The changes to Imp Parade are interesting, it feels like the design is meant to push you toward investing in your imps, using them as actual units rather than just status appliers and chump blockers. It's a fun idea, though sweep units completely wreck the imp line you've carefully built up. I didn't really feel like Imp Parade needed to be rebalanced, I know a lot of people considered it the weakest build for Shardtail but I found it could be really strong, it just struggled in the early game. I think this reworked Imp Parade would be better as it's own path, along with the Tethys rework. I understand it might be a lot of messing about to add a whole new path for champions though.
For context all of the above is written playing on cov25.
After playing with it a few times I think the card draw sentient probably makes for a more interesting mechanic. I think the + permanent health is a fun idea and it embodies the idea of a big tree wall that grows very well, but there isn't much of a sentience about it.
There isn't a lot of risk or planning with scaling this version, especially if you have spikes but even without them. Maybe I'm missing something, but for me the most effective strategy was putting it on the bottom floor, healing when necessary and taking multistrike trials as often as I could.
Here's why: Currently, Transcendimp repeats Queen's summon effect and adds another Imp-in-a-box to your hand when played. This combo was delightful when I first discovered it, but it got dumb pretty quickly. Especially because the imp-in-a-box that transcendimp gives you can give you another transcendimp, and then it repeats all over again. I played a run last night where I got to 99 energy and hundreds of rage and armor every combat. Sure, transcendimp is usually broken, but this was even more broken than base-game transcendimp, and it made every combat into a joke.
The champion redesign giving you an imp-in-a-box once per battle is, in my opinion, great. But getting more and more and more from transcendimp feels like too much and breaks the game.
@Gumballosaur: There are some other really neat tricks you can do to min/max the HP on Cultivating Sentient, like using targeted damage spells on your own Sentient. You also have to balance how much damage you want to do on her floor against how much permanent progress you want to make with her and whether you need her with your offensive plan. I usually spend a lot of effort maximizing her efficacy when I play her, but I'll do some additional testing and see. Thanks for your feedback!